He conceded that earning $100,000 could mean wild success for one team or “total disaster” for another, but reiterated his belief that “dramatically more games” are finding success on the PC storefront.
I don’t know with that. I think most teams would be happier getting more than 100k. If you’re an indie team and you’re driven by how well you want your game to go, I would think you’d like to make more than 100k. Especially given how games bigger than yours go to multi-million statuses.
Also he never described what number of said team that 100k would be good for. I think maybe a 2-person team. But more than 2, like 10, then making 100k would be considered a total disaster scenario.
I don’t know with that. I think most teams would be happier getting more than 100k. If you’re an indie team and you’re driven by how well you want your game to go, I would think you’d like to make more than 100k. Especially given how games bigger than yours go to multi-million statuses.
Also he never described what number of said team that 100k would be good for. I think maybe a 2-person team. But more than 2, like 10, then making 100k would be considered a total disaster scenario.
Only making 100k for a small indie dev’s first game is great.
Only making 100k for a AAA Electronic Arts or Ubisoft game would be fucking hilarious.
Sad Skull and Bones noises
They had every chance to take Sea of Thieves, listen to what players hated about it, and make something better. They chose a different path.
Wouldn’t be surprising though haha