AAA studios are doubling down on micro transactions, “performative” social justice, AI slop, and live service slop. - AC Shadows
I think that one factor driving either microtransactions, freemium, free-to-play stuff that does data-mining, or “incomplete” games with expansions is resistance to a higher initial price. I mean, if a studio isn’t making their return on the initial price, they’re going to look for alternate routes. AAA games cost more than ever to make these days. If people say — and I’ve seen plenty of people on here do so — “I absolutely will not buy a game with an up-front price of more than $N”…but then they’re okay playing freemium stuff or games with microtransactions, I mean…that’s what game studios are going to do.
I’m generally okay with an expansion model, because I like the idea of giving the studio the option to expand really popular games, and it de-risks things for both the player (you just buy the base game and get expansions if you want) and the publisher (you don’t put down a ton of money to create massive amounts of stuff for a flop). Plus, some of my favorite games (including indie and open-source games, like Caves of Qud) have very long development cycles, and selling expansions is one way for larger developers to do a long development cycle…though honestly, I do agree that I miss the “just pay and get a complete game” approach, for a lot of games.
I think that one factor driving either microtransactions, freemium, free-to-play stuff that does data-mining, or “incomplete” games with expansions is resistance to a higher initial price. I mean, if a studio isn’t making their return on the initial price, they’re going to look for alternate routes. AAA games cost more than ever to make these days. If people say — and I’ve seen plenty of people on here do so — “I absolutely will not buy a game with an up-front price of more than $N”…but then they’re okay playing freemium stuff or games with microtransactions, I mean…that’s what game studios are going to do.
I’m generally okay with an expansion model, because I like the idea of giving the studio the option to expand really popular games, and it de-risks things for both the player (you just buy the base game and get expansions if you want) and the publisher (you don’t put down a ton of money to create massive amounts of stuff for a flop). Plus, some of my favorite games (including indie and open-source games, like Caves of Qud) have very long development cycles, and selling expansions is one way for larger developers to do a long development cycle…though honestly, I do agree that I miss the “just pay and get a complete game” approach, for a lot of games.