As an outsider the reason i domt bother with these is you have to know every damn iframe and move flow timing perfectly to even know what the game is.
Theres one point in this article about a practice mode thats totally wrong. Aint no one ever gonna use that, especially a newbie.
Then a later one saying single player should teach you this stuff. This is right.
Reimagining these games as a 2d souls like would be incredible, they do teach the mechanics across the game. But then, those games have loot and xp to soften the harsh reality of the skill ceiling. Would fighting games lovers accept that? I think no.
You dont need to know iframes or combos. I do ok on Tekken online not knowing a single combo or any frame data. I just play my game jabbin and kickin duckin and dodging and sometimes i win sometimes i lose. Its fun. The only part I hate about online is fucking Brazil MFers with connection so bad we have to play the entire fight at 5fps.
I don’t really play fighting games anymore but previous titles like SF Ex+Alpha had a killer training mode which scratched my completionist itch. There were scores and gates and progressions, though I can’t recall if you got anything like XP (in truth that bares no relevance to a fighting game anyway).
The problem with these games is ranked online multiplayer. Back in the arcade days no one knew the damn frame timings. People just played and had a good time with each other in person. Console ports brought that experience home so you could enjoy it with friends and family, without needing a roll of quarters. No one had any issues with anxiety over these games because you were just hanging out with friends playing a game together. Sometimes you won, sometimes you lost. If your brother’s Ryu was too good, you just challenged him to beat you with a different character.
Online ranked play takes all that away. It makes the competition serious even if you don’t want it to be. Now you’re always being matched up against an equally skilled opponent playing their best character. You never feel like you’re making progress because every match is tough as nails. For people who thrive on competition, that’s great. For everyone else it really sucks!
This is legit. I remember playing Soul Calibur 3 I think on PS2 pretty regularly with a couple of friends. One of them owned the game and would stomp us until I asked to borrow it for a while so the other two of us could get good. A few weeks later I was doing bomb and air grab loops with Taki and we were pretty evenly matched, while other friends who would play occasionally were pretty easy to beat. There was no big competitive online play, we got better by figuring out how to counter each other because we had similar amounts of experience with the game.
I’m not sure how you replicate that experience with randos.
You can replicate that with ranked, because you match people of similar skill levels. SF6 has you go from rookie to diamond which is matched with people of similar skill levels, usually within ±1 rank so a gold 2 Vs a gold 3. Then when you get to diamond there is a small chance to match against a Master rank and you get higher reward for beating them(up to 250lp). Then when you have climbed to the top of Diamond 5, you move to master rank. In Master you then switch to a proper elo system.
This removes the vast majority of people getting absolutely stomped on by people who have 1000+ hours when you have 10. You still have to put in time and effort if you want to get better like you did as a kid, but you’re more likely to get fun and closer matches.
As an outsider the reason i domt bother with these is you have to know every damn iframe and move flow timing perfectly to even know what the game is.
No you don’t. There are very few moves I remember exact numbers for. I know my fastest button, I know what’s unsafe on block, and that’s really all that’s needed. And it’s something that can easily be learned by feel too.
Wikis exist as a reference point, but no one is expected to memorize them.
It can be a problem if the company is trying to bring in and maintain new users, which is kinda why the article was made. 2XKO laid off most of their team and scaled back development because it wasn’t successful. It’s also hurting indies like Rivals of Aether 2 which seems to be doing OK but not as good as the first game.
As an outsider the reason i domt bother with these is you have to know every damn iframe and move flow timing perfectly to even know what the game is.
Theres one point in this article about a practice mode thats totally wrong. Aint no one ever gonna use that, especially a newbie. Then a later one saying single player should teach you this stuff. This is right.
Reimagining these games as a 2d souls like would be incredible, they do teach the mechanics across the game. But then, those games have loot and xp to soften the harsh reality of the skill ceiling. Would fighting games lovers accept that? I think no.
You dont need to know iframes or combos. I do ok on Tekken online not knowing a single combo or any frame data. I just play my game jabbin and kickin duckin and dodging and sometimes i win sometimes i lose. Its fun. The only part I hate about online is fucking Brazil MFers with connection so bad we have to play the entire fight at 5fps.
I don’t really play fighting games anymore but previous titles like SF Ex+Alpha had a killer training mode which scratched my completionist itch. There were scores and gates and progressions, though I can’t recall if you got anything like XP (in truth that bares no relevance to a fighting game anyway).
The problem with these games is ranked online multiplayer. Back in the arcade days no one knew the damn frame timings. People just played and had a good time with each other in person. Console ports brought that experience home so you could enjoy it with friends and family, without needing a roll of quarters. No one had any issues with anxiety over these games because you were just hanging out with friends playing a game together. Sometimes you won, sometimes you lost. If your brother’s Ryu was too good, you just challenged him to beat you with a different character.
Online ranked play takes all that away. It makes the competition serious even if you don’t want it to be. Now you’re always being matched up against an equally skilled opponent playing their best character. You never feel like you’re making progress because every match is tough as nails. For people who thrive on competition, that’s great. For everyone else it really sucks!
This is legit. I remember playing Soul Calibur 3 I think on PS2 pretty regularly with a couple of friends. One of them owned the game and would stomp us until I asked to borrow it for a while so the other two of us could get good. A few weeks later I was doing bomb and air grab loops with Taki and we were pretty evenly matched, while other friends who would play occasionally were pretty easy to beat. There was no big competitive online play, we got better by figuring out how to counter each other because we had similar amounts of experience with the game.
I’m not sure how you replicate that experience with randos.
You can replicate that with ranked, because you match people of similar skill levels. SF6 has you go from rookie to diamond which is matched with people of similar skill levels, usually within ±1 rank so a gold 2 Vs a gold 3. Then when you get to diamond there is a small chance to match against a Master rank and you get higher reward for beating them(up to 250lp). Then when you have climbed to the top of Diamond 5, you move to master rank. In Master you then switch to a proper elo system.
This removes the vast majority of people getting absolutely stomped on by people who have 1000+ hours when you have 10. You still have to put in time and effort if you want to get better like you did as a kid, but you’re more likely to get fun and closer matches.
That’s why SF6 has freak fights, MK has challenge towers and king of the hill, DBFZ has weird random modes on rotation, etc.
No you don’t. There are very few moves I remember exact numbers for. I know my fastest button, I know what’s unsafe on block, and that’s really all that’s needed. And it’s something that can easily be learned by feel too.
Wikis exist as a reference point, but no one is expected to memorize them.
And that’s fine, not every game has to be for everyone.
It can be a problem if the company is trying to bring in and maintain new users, which is kinda why the article was made. 2XKO laid off most of their team and scaled back development because it wasn’t successful. It’s also hurting indies like Rivals of Aether 2 which seems to be doing OK but not as good as the first game.
That’s a problem with the industry and economics that don’t allow for a variety of creative expression, not with the game genre.