• Nantucketed@lemmy.world
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    3 hours ago

    Lots of discussion here but I’m surprised that I haven’t seen mention of Andrew Ryan from Bioshock! I think that experience fits the meme here pretty well. Maybe I was just younger and more naive but I remember being pretty stunned that I missed all of the “would you kindly”'s peppered throughout the entire first playthrough 😅

  • Okay this is probably very niche, but Life Is Strange:

    “I can frame any of you in a dark corner and capture you in a moment of desparation” 💀 (iykyk)

    It’s not exactly a replayable game since it’s story based, but still, you go through the time travel plot thing, going back in time and then hear that the second time around and you’re like: “oh you little shit”

    • dreadbeef@lemmy.dbzer0.com
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      4 hours ago

      i have rewatched true detective season 1 many many many times. good stores are meant to be re-experienced. The best ones are designed to be re-experienced over and over

  • Katana314@lemmy.world
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    6 hours ago

    In the last Ace Attorney game, they do this in a tricky way.

    “Yes, all of you could see this villain coming right in front of your eyes. But did you see the tapdancing bear?”

  • VindictiveJudge@lemmy.world
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    8 hours ago

    What bugs me is that when you realize how incredibly reluctant game writers are to have a character just flat out lie to you, you can see this coming really early on the first run. They’ll omit information or sidestep questions, but they won’t just fucking lie when it would make sense for them to do so.

  • NotASharkInAManSuit@lemmy.world
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    7 hours ago

    I fucking loved Doakes, he was the best character in that show.

    The most heartbreaking video game betrayal for me was Harle in Chrono Cross. She just left. It destroyed me. I could fix her…

      • NotASharkInAManSuit@lemmy.world
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        2 hours ago

        It wasn’t a dream, they freed Schala from the core of Lavos and uncreated the time devourer and the fractured timeline. Some of it was technically a dream, but that “dream” manifested into reality because of Serge’s accident and them interacting at the time the experiment in the Sea of Eden split the timeline and creates real people (Lynx and Harle, and kind of Kidd, but she’s a projection of Schala that manifested by reaching out from the end of time and interacting with the consciousness of Serge during the splitting of the timeline/him dying/not dying in the Sea of Eden when he was a kid.) from Serge’s fears and memories.

        I have no idea where you’re getting it was all a dream from, unless you didn’t use the Chrono Cross and got the bad ending, but that’s still not a dream.

        • Rooster326@programming.dev
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          3 hours ago

          Idk iif I did. It’s been 25 years.

          You go back to the beach at the beginning where everyone only says 1 boring like of dialogue on repeat. All your friends, everything you did is gone. None of it really happened or it was all erased idk. And Kidd(the love interest) spends her life looking for you but never finds you.

          I was wholey convinced it would’ve been better to die to the final boss, or just stop playing right at the end.

          The whole game was super confusing to me as a child compared to Chrono Trigger and even Legend of Dragoon.

          But I was also color blind so shrug ¯\_(ツ)_/¯

          • NotASharkInAManSuit@lemmy.world
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            2 hours ago

            Yeah, that’s the bad ending where nothing was fixed and the fractured timeline continues and the time devourer still lives at the end of time and will eventually devour all of time and space. Not a dream, it’s another fractured timeline created by the time devourer in the final battle outside of time that separates Kidd from Serge so that Lavos/The Time Devourer can accomplish its goal. If you use the Chrono Cross in the final fight then Schala will be on the beach reaching out to Serge at the end, letting you know Schala is free meaning the timeline is fixed and Lavos was fully destroyed and never evolved to be the time devourer.

            The story for Chrono Cross is convoluted as fuck, rivaled only by Kingdom Hearts. Chrono Trigger was a lot more straightforward and didn’t lather itself in poetry and philosophy, and it’s confusing time bullshittery doesn’t really come into play until new game+.

            Legend of Dragoon is the dog’s bollocks, I love that game so much.

            • Rooster326@programming.dev
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              2 hours ago

              Okay yeah so I looked it up and no I never would’ve managed to do what it wanted without a guide. I’m colorblind af - I literally just grinded my way through any elemental weakness.

              But don’t even get me started on Legend Of Dragoon. Been chasing that high for decades.

              Expedition 33 scratched that itch. So did Chained Echoes. But not much else so far

              Shout out to Vanguard Bandits.

              • NotASharkInAManSuit@lemmy.world
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                2 hours ago

                Oh, fo shizzle, I had the guide book when I was a kid playing, otherwise that game would have frustrated the hell out of me instead of becoming a lifelong obsession. I 100% understand where you’re coming from, that game fucking hates coherent concepts.

                I’ve never played Vanguard Bandits, but if it’s being brought up in the context of Chrono Cross and Legend of Dragoon then it’s going to have a home on my Miyoo Flip. Thanks!

    • MinnesotaGoddam@lemmy.world
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      10 hours ago

      that’s what i miss about suspense movies. it’s like music. it’s the communal “guess where this is going if you don’t already know it” game

  • PointyFluff@lemmy.ml
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    4 hours ago

    Solid Option: Don’t play shit games with shit story. If your game needs a story, your game sucks ass as a game, and is little more than a click-through comic book.

  • Jesus_666@lemmy.world
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    12 hours ago

    “You heard that right, Gafgarion. I want you to show up to this next fight naked and unarmed for no particular reason.”

  • Whats_your_reasoning@lemmy.world
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    13 hours ago

    I already hated doing the jobs for Micah in RDR2. They were the most frustrating quests. When the twist came later on, I was ready to fight against him.

    • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.world
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      2 hours ago

      This was intentional. Micah is antagonistic towards you from the get-go, Dutch begins to turn on you while you start to agree with Arthur (Dutch sounds less reasonable etc) . By the time you get to the island you are meant to be frustrated, tired from trying to “just finish the damn game” and you’re stranded with the 4 people you (the player) like the least - right after at least 2 of them bungled the heist in Saint Denis that got you in this mess. All the levels are just shooting gallery type beats to vent your frustration. There was a video on YouTube about emotional manipulation of the player that was a great write-up about this phenomena in RDR2, and why the ending mission American Venom feels so cathartic.

      Edit: I actually found it! “Should Games Be Frustrating”. The first 8-9 minutes are largely Red Dead 2 and trails.off with that theme of using frustration to funnel player emotion, so I dont think you need to watch the whole thing.

    • BowtiesAreCool@lemmy.world
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      5 hours ago

      Micah isn’t even an informant until after Guarma. Early in the game in chapter 2 it’s clearly Sean who is informing to the local law. That’s why the train robbery was so sus and a trap.

    • lightnsfw@reddthat.com
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      11 hours ago

      I knew that fucker was going to be a problem even on my first play through. The fact that I couldn’t murder him was really annoying.

      • scintilla@piefed.zip
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        8 hours ago

        I wanted to let him rot in that fucking prison. The fact I had to loose so much karma made me all the more ready to kill him.

    • Siethron@lemmy.world
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      7 hours ago

      Patches is like the reverse of this. He betrays you immediately but once he realizes you’re not a greedy fool who’ll go hollow at the first sign of failure he’s chill.

    • The Picard Maneuver@piefed.worldOP
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      13 hours ago

      My first couple of re-runs, I was annoyed with him and would kill him on sight.

      After a while (and in other games), I began to embrace the betrayal. Like, “Sure thing, bud. I’ll go stand right over there by the cliff… Oh, you rascal, you.” I realized it’s more fun to go along for the ride.