Fortnite now allows creator-made games to sell in-game items — and immediately, the platform’s most popular experience Steal the Brainrot has added $45 premium item bundles and a chance-based roulette wheel.

and here we go…

  • Pika@sh.itjust.works
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    22 hours ago

    I’m surprised that fortnite was willing to front the liability of allowing third party micro-transactions. Especially gatcha or gambling mechanics based ones. That could get fortnite as a whole banned in a few countries.

    Fortnites rating is Teen and their target demographic is mostly minors. Some countries have pretty big laws on allowing gambling mechanics with minors.

    • logan_hero@lemmy.dbzer0.com
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      5 hours ago

      It started with having a pretty scummy loot box monetization, with plans to bring game to f2p(br was always the f2p it does not count). All they got few slaps in 2018-2021 and removed loot boxes as a result. This is not new thing for them, they already knew what they were setting up

      • Pika@sh.itjust.works
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        19 hours ago

        yea fair, although some countries get super iffy about it. That was a big reason Overwatch ended up swapping to a rolling store with OW2 instead of keeping the loot box system, and that was a first party MTX system.

    • village604@adultswim.fan
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      21 hours ago

      I’m sure someone did a risk analysis and determined that they’d make more money on this than they’d lost on being banned from other countries. Only time will tell if they were right.