…fuck off.
Nintendo already patented this.
Hey Alexa, have fun, so I don’t have to!!
I dont see the issue, I would wait for my cousins to visist to get me past hard points in games as a kid, this wouldve let kid me who was new to using a conttoller finish games that I never touched again and never will.
Watching other ppl play a game start to finish livestreaming or on youtube is somehow social acceptable but this is bad.
So much for critical thinking skills…
Hey Alexa, get me super hard trophy… But quickly!!!
What they gonna watch a movie for me too? Fucka my wife for me? Eat a steak for me? I can see this for games for kids like with that Mario example, but for everyone else seems like it would be a nuisance. At least have it be opt in.
Isn’t this already done with Mario game(s)? I think it was Super Mario Deluxe, where if you die enough times, Luigi shows up and will be doing the entire level for you including the ‘boss’ fight.
On Super Mario Wii U this happens. My daughter used it to see how to get through levels she was having trouble with. It’s frustrating to watch, though it showed me I was wrong that levels basically needed the run button to be held to make it across the gaps.
And then you can either accept that the ghost beat the level for you or go back to trying.
But, the thing is it’s not very difficult to do this with specific games. You can just record the inputs as they come in and replay those, which is how replays or saved games often work.
Seems like they want to be able to do this for arbitrary games, which requires a much more sophisticated system that can understand what’s on the screen, what the goals are, and how to achieve them using just video and audio feedback (and maybe hint documents from the makers).
Reminds me of the Gran Turismo days when an elastic band around the trigger was free money on Test course.
I’m not sure how I feel about games that are easy enough that AI can play them, and that people might need help with them.
The games we play are that easy though. Dark souls with eyes = hard, dark souls to an entity which has no eyes, but can read RAM states = easy.
Most singleplayer games (so the opponents are clockwork) are easy to enough to play with heuristics, why do we need a whole ass neural network?
You’re right. We don’t need a whole ass neural network. I’m throwing mine out right nowwwwwwwwwwjdjfjcmxn;&:@, jsi2@29394
People want to do things with their friends and gaming is the acceptable addiction that is forcing non gamers to play anyways. So now games are… not games so much as they are just time wasters to fill in for experiences.
There is a small bit of intrigue here, imagine you get to a boss and think, ‘this is impossible’ but there is an ability to observe a ghost of your character taking the boss on in your gear.
Bare in mind as well that ‘AI’ has existed as a word in gaming for decades and has nothing to do with LLMs, surely this is achieveable purely with the gaming definition of ‘AI’ simply coding the PC also as an NPC that reacts to things.
Yeah, it really annoyed me that the author of this piece doesn’t understand the distinction between AI as a concept (always around in computing) and AI as in LLMs and the other stuff.
Remember when the way to beat hard bosses was to either git gud or input a built in cheat code? Pepperidge Farms remembers
MMO veterans might be very interested in this kind of totally never seen before type of play automation
Why would you single out MMO veterans in this scenario? I’ve been playing MMOs since 2001 AND I git gud. I am the older sibling/cousin that you hand your controller to when you don’t want to git gud to pass a boss.
Overall… I hate this idea that Sony has. If this becomes the norm I might never play a new game again 😭
Why would you single out MMO veterans in this scenario?
Not op, but I took it as being because MMOs are the only modern games where anyone really cares if the player cheats. So MMOs tend not to leave developer cheat codes lying around.
MMOs are the only modern games where anyone really cares if the player cheats
…what?
Ahh that makes sense, I totally misunderstood it. My bad. Also there are auto playing programs that exist lol. People use programs to create bots that farm gear, materials, and currency. EverQuest has one called MacroQuest that has the ability to do literally everything for you 😹
Remember when the way to beat hard bosses was to either
git gudhand the controller to an older sibling/cousin/friend or input a built in cheat code?
So… What’s the point of playing then?
Games are expected to pose some sort of challenge, of difficulty, to keep the player interested. Even if it boils down to pure frustration at some point, making some turn from it, even learning how to deal with it is useful. Games are some of the oldest teaching tools we stumbled upon.
This another move on human and individual agenda, on learning how to exist, to an extent.
This isn’t funny.
No, that is how you expect to play a game.
Not everyone plays games the same as you or even for the same reason.
If I get frustrated with a game, because I have to repeat the same part over and over, I just quit and go play a different game. Doing the same thing is boring. And life is already frustrating enough, I play games to relax and enjoy myself.
I am not on a quest to prove you wrong over me being right.
Do as you will, it is your life.
But it is through learning from small, inconsequential things like games, of any kind, to deal with controversial or unpleaseant feelings that many kids acquire coping mechanisms to handle real life situations. Situations with no cheat code, dificulty setting or pay-to-win mechanisms.
Wanting an escape, a tension release valve is fine. Just pick the right one.
People play games for different reasons. A lot of people play games to relax, and challenge themselves doing serious stuff. It’s literally fine for things like cheats to exist (and there’s no such thing as cheating for singleplayer games anyway). If someone wants to make their singleplayer game easier, or to skip a particularly hard section, or whatever, it doesn’t affect anyone else in any way, so let them.
You get it. The people I know who refuse to learn small things to get ahead are always the ones who have bad coping mechanisms.
Then don’t play dark souls. It’s inherently a frustrating game series, on purpose. I like to get gud and if some asshole puts AI into the game that takes over when I am stuck for a while I’d be upset. But tbh I wouldn’t even buy the game that has this in it. I’m not interested in training LLMs with my gaming skllls.
Even if it boils down to pure frustration at some point
…the point where many people simply give up and refund? Maybe they’re trying to avoid something like that
That’s really funny. It never stops to amaze me how convenience replaced well considered options.
You spend the money, you get to keep it. The logic of guaranteed satisfaction is non-sense. Unless it is defective, what other reason is valid to return anything?
it’s not about playing, it’s about paying. The sooner you finish the game, the sooner you buy another one.
Exactly, I don’t play my games to finish them. I gnaw on them for hundreds of hours like a dog with a dinosaur bone. I’m the bane of the game industry and proud of it.
Games are already too expensive and it has been made known. That is a sure way to make people abandon platforms.
Cheat codes and difficulty settings have existed for forever. Dynamic difficulty is common, and used to great success in beloved games like left 4 dead. Just a different option to get past the part you’re stuck in is really nothing bad.
Cheat codes are one thing. You can abuse those to even smoth your learning curve to later beat the game clean.
The same logic can be used for difficulty settings: you play it, in harder and harder settings, to have a new/added challenge.
Dynamic difficulty I’m unaware of what it migh actually be buy I risk I have an idea.
The game playing itself? Sounds like a movie.
But I hope you are right.
The same logic can be used for difficulty settings: you play it, in harder and harder settings, to have a new/added challenge.
I can absolutely guarantee that 99.9% of players do not ever replay a game they’ve beaten. You’re generalizing your own values and goals and they’re absolutely not as common as you think they are
You’re generalizing your own values and goals and they’re absolutely not as common as you think they are
Isn’t that what we are all doing, while engaging in this discussion? Better yet, isn’t Sony doing that exact same thing by thinking that putting an AI autoplay function into the games is what all players want or at least a gross majority?
Nobody is debating based on the sharing and comparising of proof and facts here; we are all sharing our personal view on the subject.
Better yet, isn’t Sony doing that exact same thing by thinking that putting an AI autoplay function into the games is what all players want or at least a gross majority?
…no? Where on earth does that come from?
Does adding a higher difficulty mean that the dev thinks all players want to play on it? Does adding accessibility features imply that everyone wants to play with subtitles? Does adding colorblind mode mean that they believe all of their players are colorblind?
Colorblind and subtitles are designed to include people, so they can enjoy a game or any other content, that otherwise would not be accessible for such individuals or would be otherwise diminished in quality or reach.
Difficulty tiers were created to extend the longevity, by adding extra challenge or even content to a game. Many games have - or had - content that was only accessible by playing one difficulty setting after the other. I don’t personally agree with it but it is(or was) a thing.
And isn’t Sony putting forward what the company understands is a new and useful feature to their games? AI autoplay? That is their thought on how a game should be enjoyed/played from that point onwards.
And in the chance I haven’t made myself clear enough at this point: I am not on a quest to prove others wrong. This is my take on the feature Sony will be inserting on their future games. If others find it good, good for them. Enjoy.
Why would you play the same game again just because you used a cheat code?
You already know the story. Time for something else.
That is like claiming you have to rewatch an entire movie because you missed a scene while going to the bathroom.
It’s more than obvious we are completely opposite individuals.
Yes, I would - and have - replayed a game after using cheats. It’s not about knowing the game; it’s about knowing if I can actually beat the game without resorting to cheats.
And, yes, I will rewatch an entire movie if I’ve missed a scene for any reason and the movie was somehow catching my interest. Not on that moment but I will rewatch it again when I have the opportunity and see how much the one scene I missed adds or not to the entire movie.
That’s quite the take. You seem to be the exact audience for this up and coming “feature”. Why play a game when you can just watch AI play it? TONS of people replay games and rewatch movies ALL THE TIME.
Dynamic difficulty is the game adjusting the difficulty based on how well you’re doing, e.g. in the mentioned l4d (or maybe it was only l4d2 idk) if you have more health and healing, it will spawn more/harder enemies, and vice versa.
It’s sometimes also used in other ways, e.g. boss fights get easier after failing them a bunch, which I really don’t like because I want to decide myself whether I want to make the game easier. Though roguelite progression systems like in hades in effect do a similar thing, but the player is actually aware of it (though this is why I don’t really like roguelites).
Mainly I think whether this is a fine feature or shit will just depend on the ability to choose if you want the AI to beat the boss for you or not.
Oh boy, the darksouls community is doing to be very funny to read
this just in the next generation of video games will play themselves. Due to rising costs though play time for most run-throughs will top out at about 90 minutes.
Already previous gen if you look at the mobile landscape, Sony’s just getting on with the times








