• Vik@lemmy.world
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    6 hours ago

    Can you elaborate on CE SE? Is this different from the 2003 Mac port? As far as I’m aware, the port to Mac had lower resolution textures on top of certain rendering issues, poorer AI behaviour etc.

    • atomicbocks@sh.itjust.works
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      59 minutes ago

      Bungie made games for Mac originally. The 2003 Mac version isn’t a port, It’s the original game. The PC and Xbox versions are the port. That’s why it feels like it’s behind those. Because it literally did have less development time despite coming out later.

      They released another Halo for Mac a few years later that I think is the one the other commenter is talking about. It came out around the time of the MacBook Air and as a result is the only game I know of that has an official no-cd patch.

    • aeronmelon@lemmy.world
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      2 hours ago

      I was not aware of any of those problems. And I played the Mac version. When I had an Xbox, I spent a lot of time looking at textures up close cause the quality was amazing to me. Once I played it on the Mac I instantly noticed how much cleaner and sharper everything was.

      It was released during the PowerPC era, and the internet says it works on Intel Mac through Rosetta emulation. That might result in the graphical issues you mentioned. Having to run through Rosetta means Microsoft (or Macport) never issued a patch for native Intel compatibility.

      I was wrong about it being Mac exclusive. I though the Windows PC version was a straight port from Xbox, but it’s the same “enhanced” version of the game that Macs got.