An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean…I basically self-select games that don’t use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you’re looking for an off-ramp from Windows and still want to play some of the most popular live service titles.

  • ampersandrew@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    23
    ·
    18 hours ago

    They haven’t enabled it because they don’t get the same level of protection on Linux as they do on Windows, so Valve is trying to address that.

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 minutes ago

      In case this is serious, kernel-level AC has been shown to not be particularly effective. There were people with hacks for BF6 before it released, for example. Them blocking an operating system doesn’t prevent cheaters. It only prevents consumers from having options.

      • ampersandrew@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        1
        ·
        26 seconds ago

        Of course I’m serious. “Not 100% effective” is not the same as “not effective”. And to be clear, I hate it and do not endorse it. I will not buy any game that goes as far as to use that kind of anti-cheat. But developers use it because it’s more effective at catching cheaters than not using it. All downvoting me does is cover your ears to what’s actually going on. There are a number of big live service games that once enabled Proton and have now disabled it after cheaters took advantage of the more lax security. They would not cut off a portion of their customer base if they didn’t have to because user space in Linux was somehow just as effective as the Windows variant that lives at ring 0 in the OS kernel.