What games have what you’d call really good worldbuilding, and what in particular do you like about them?
https://en.wikipedia.org/wiki/Worldbuilding
Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology, and often if writing speculative fiction, different peoples. This may include social customs as well as invented languages (often called conlangs) for the world.


“Zanzibart, forgive me”.
Nah, Fromsoft has great vibes. But the worldbuilding and story is all deliberately obscured because of Miyazaki’s love of sci-fi he couldn’t properly read. That makes it a trove for obsessives but it can’t really be called good.
It’s definitely good and it is done in a way that can only be done in video games. Too many video games depend on passive exposition instead of finding actual lore in the world.
So your reasoning for saying it isnt good is because you actually have to work to see it instead of it being spoonfed to you? Is that right?
Do you consider it being “spoonfed” to you when you read a book and the plot and everything is just written down?
Do you consider it positive that you have to “work for it” if every fifth word is written in Chinese and you have to translate them?
Making it hard to understand does not make it good. Making it easy does not make it bad. Is there an aspect of it you like that isn’t just that it’s hard to understand? Because that’s all you mentioned.
uh…no? the whole point of books is to read them
the whole point of games is to play them, if you want all the plot in your games to be reading…maybe grab a book instead?
Right, so if making the plot and lore obvious in a book is fine, it’s also fine in a game. Using pejoratives like “spoonfeeding” criticises this without giving any reason.
From games are particularly bad because most of the lore is on item descriptions that are often themselves locked behind random drops and easily missed questlines. This is not good world building, this is purposefully obscure world building. People mistake “hard to put together” for quality, but it’s the opposite - making this stuff harder to get makes it worse, because players are less likely to get it! If you feel too communicate the lore to most players, that’s not good!