• TheArtfulLlama@lemmy.zip
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 day ago

    Jesus H the gaming industry sucks so much ass right now. Not everything needs to be live service and multiplayer. Games like Clair Obscur and Baldur’s Gate 3, along with the hype for the now cancelled Mass Effect show there’s still plenty of demand for single player, story driven games. I don’t understand how companies are so out of touch that they pump out sloppy live service shit no one wants or asks for and then scratch their heads wondering why it fails. LISTEN TO THE PUBLIC FFS

  • Tigeroovy@lemmy.ca
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    Imagine the games we’d have if these companies weren’t constantly chasing always online multiplayer money machines.

    I mean we do still have lots of cool good games. But we’d have more.

  • Mulligrubs@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    I’m not the smartest, but it seems to me that studios are using these massive games to launder money. Something stinks

  • nullspace@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    Everyone wants to be Fortnite, but they forget Fortnite was a fun game before it got popular and it almost bombed if not for a hard course-correction on its gameplay.

  • QuandaleDingle@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    Ugh, Battleroyale shooters are so 2016. CEOs are still chasing that segment? And screwing up BGE of all games? 🫩

    • SpaceCowboy@lemmy.ca
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 days ago

      Yeah, it’s all about making lame extraction shooters now! Five years from now when they finish making the AAA extraction shooters they’re working on now, that will be outdated.

        • zarathustrad@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 day ago

          I was about to claim it’s been almost 10 years since I played Tark, then remembered I have not played it since beta testing and it just released… (I’m too old to play these sweaty multiplayer games, I’ll stick to ZERO Sievert)

  • mechoman444@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    Everyone wants to make the next Fortnite, GTA, or Destiny.

    For the love of God, stop chasing other games. Make your own game and let it stand on its own merits.

    It doesn’t have to be a live service. It doesn’t need engagement metrics designed to appease shareholders. It doesn’t need to chase whatever trend is currently making someone else money.

    It just needs to be a good game.

    Stop trying to replicate things you clearly don’t understand and haven’t been able to reproduce successfully. Have some original ideas, take some creative risks, and make something worth playing on its own merits.

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 days ago

      Something I want to teach these people is that a lot of the big-name repetitious games we have now started as largely singleplayer efforts.

      Early Halo/COD didn’t have much effort in multiplayer, just putting all the SP tools in. As that saw appreciation, they built more effort in. Even the famous CODZombies mode was originally not even in the budget, and came in specifically from overtime actions.

      Fortnite started as a coop zombie defense game. It pivoted based on trends but had a decent basis.

      One game I play, Dead by Daylight, premiered as a low-effort 1v4 party game that the devs expected to last a year at most. It’s now at year 7 with 44 characters across many franchises.

      Part of the point is, it’s not punitive to grow and pivot into live service. Each of those projects started off small and low budget, and only grew once it was clear players were going to spend hundreds of hours in it. Hence it feels so dumb to invest that cash early, à la Concord, BGE2, pretty much anything decided in a boardroom before release.

      • mechoman444@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 days ago

        It’s the trend chasing that is a problem it is one thing for a publisher or developer to notice what their players are doing and favoring and optimizing and developing for that and a completely different thing when like you said these things are decided on in a boardroom.

        Executives function only through their spreadsheets and what appears to make money they are disconnected from how these things actually work.

    • Crankenstein@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 days ago

      Yea but capitalism demands that number go up and corporate suits are so far removed from the creative process they have no understanding of how it works.

      I’m sure devs would love to have the freedom to make what they want and let it stand but unfortunately they are trapped inside service to a bunch of fucking dip shits who only see the world through spreadsheets.

      • zarathustrad@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 day ago

        If only small groups of creatives could get together and utilize some new technology that allows them to make games quickly, with less initial investment and without social backlash. Mabey next year.

        Such is life.

            • Crankenstein@lemmy.world
              link
              fedilink
              English
              arrow-up
              0
              ·
              21 hours ago

              Sure it is, cupcake.

              AI slop will never replace genuine human effort and creativity. AI slop will go the same way as the countless shovelware shitfests that came before them. Lazy devs will only ever produce lazy, soulless projects.

              • zarathustrad@lemmy.world
                link
                fedilink
                English
                arrow-up
                0
                ·
                19 hours ago

                People with ideas will use tools to make those ideas a reality. It’s not asking an AI to make you a game. It’s a creative using an LLM to do the hard and non creative parts.of making a game.

                *Go burn down a data center and relax about people using tools.

                Video killed the radio star.

                *Edit: Sorry, don’t burn them. They are insured. They will probably lose more money when they have to liquidate their depreciating assets after they collapse the economy. (Plus I’ll need a new GPU some day)

    • Buddahriffic@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 days ago

      The problem with trying to be the next fortnite is that the people who would be interested in the next fortnite are already playing the current fortnite.

      I didn’t get into that game but I was into WoW. And while I was playing WoW, I had no interest in the clones; they didn’t even make it to my radar. Even if another option was good, I had already invested a lot of time into characters and relationships in WoW. And then when I got tired of WoW, I just wasn’t interested in jumping into another MMO.

    • SpaceCowboy@lemmy.ca
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 days ago

      Yeah it’s the Simpsons bit where a TV exec in the boardroom says “we need a new idea, quick turn on your TVs and see what’s good on the other channels we can copy.”

    • myyass@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 days ago

      Yep. It’s not your fault when your boss says do dumb shit. This is so common in the video game industry.

  • Funkt4st1c@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    The anti fortnite… Remember the original fortnite?

    I can only assume that means this will be the least popular game known to man

  • Doom@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    Honestly. Just don’t. The first game was perfect. Don’t ruin it with a shitty sequel that tarnishes the original.

    • naticus@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 days ago

      I do hope if they ever release, it actually is a sequel. A lot of the teasers were all saying it was a prequel from long before the story of 1, and that’s never been what most fans were wanting anyhow. I want to know about Jade, not about everything before… At least not yet.

  • thingsiplay@lemmy.ml
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    I have to say, it takes some serious creative outside the box thinking, to turn Beyond Good & Evil into a Fortnite killer. That earns my respect. I never would have expected that. Like ever.

    • TallonMetroid@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 days ago

      That’s the neat part. It doesn’t, which is why they apparently wasted three years on this hare-brained idea.