• Novaling@lemmy.zip
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      7 hours ago

      Okay, not nearly the same, but I swear to god KH changes the fucking axis, target, and menu buttons each game, and my ass was fucking tired of it. So if a game changed inputs every save/startup I’d probably cry.

    • Blackmist@feddit.uk
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      2 days ago

      I think it’s the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

      Was a neat way of doing it.

      • somedev@aussie.zone
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        2 days ago

        I was pretty new at console FPS when I first tried that game, and I had never realised before then that people might play inverted. Tripped me out.

        • thebestaquaman@lemmy.world
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          2 days ago

          This is funny to me, because it took a really long time for me to realise anyone used anything other than “inverted”. I remember when I was first presented with the option, I became very confused, because of course I selected “normal”, but then it turned out “normal” was the wrong way around…

    • dejected_warp_core@lemmy.world
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      2 days ago

      I did most of a Dark Souls playthrough with a PS3 controller that was breaking down. There’s a tiny foam block on the inside that, after some years of abuse, will flatten out and trigger spurious inputs if some controls are pressed too hard. This caused an interesting challenge, since after panic-rolling, I would usually stand back up disarmed (d-pad right/left swaps that hand out for an alt item which was empty). It seemed kinda/sorta natural that way, and didn’t know that wasn’t a game mechanic (in this already ludicrously hard game) until I talked to some friends about it.

      Edit: I made it through about 75% of the game like this.

    • justme@lemmy.dbzer0.com
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      2 days ago

      StarCraft 2 coop has a mode called vertigo, which every 15 sec rotates your camera by a random angle… I had headache for 2 days…