• simple@lemm.eeOP
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    4 days ago

    Multiversus was one of the most mismanaged projects I’ve seen. Released in open beta for months, shut down for a year, re-released as literally the same game but worse and with more microtransactions, then quickly died.

    Shame. It was fun to play for a while.

    • Zarxrax@lemmy.world
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      4 days ago

      It really sucked because Smash Bros is basically the only other big platform fighter on the market. Multiversus was set up to actually be a viable alternative to smash, it was massively popular at first, and they had such an amazing library of characters to pull from. The game had everything going for it. And they just blew it. So badly.

      • Stovetop@lemmy.world
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        4 days ago

        The Nickelodeon fighter game is still available I believe, but you’re still right in that there’s still basically nothing to hold a candle to Smash Bros.

        • ampersandrew@lemmy.world
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          4 days ago

          Rivals of Aether II is a more realistic contender to Smash. It had a really good turnout at Combo Breaker this year.

        • Zarxrax@lemmy.world
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          4 days ago

          I bought the first Nickelodeon game a couple months after it released, and the online was already dead, I literally couldn’t find a match. Just went ahead and got a refund on it.

      • snooggums@lemmy.world
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        4 days ago

        The beta was fun, although the monetization was bad even back then.

        But the official release made all the wrong decisions to amplify the worst parts of gameplay and dial up the monetization. It was like they got all the player feedback backwards.

    • ampersandrew@lemmy.world
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      4 days ago

      I think the mismanagement comes from thinking that any fighting game can keep up with the cadence and business model of League of Legends. You’ll see this again with 2XKO, even if they’ve got a year’s worth of character releases already done ahead of time to give them a head start.