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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • A great example was someone did this with Skyrim a while back. In the dialogue they convinced the NPC to join their party. But there isn’t any code logic to allow that, so the NPC is talking like they joined the person’s party, but the gameplay itself doesn’t support it.

    That’s the exact type of scenario I was thinking as well. I had seen another video for Skyrim with AI dialog where they used it to haggle with a merchant who agreed to drop the price of an item in the shop. But an item’s gold value is baked into the game itself. An NPC can say they’ll lower the price, but it will still cost the exact same (barring the normal modifiers based on skills/quest completion/disposition/etc.)


  • It’s very big on the open-world model, and the party being a lot more dynamic opens up a lot of choice for how you want to build your standard batch of characters.

    There are still times during the story where members of the party will split up, essentially to spotlight each character at least once, but most of the game gives you a lot more party composition choice than Remake.

    They simplified some of the character progression, but expanded the Synergy feature from the Remake DLC that allows characters to do special attacks with other characters, which is cool and helps mix things up. Certain combos of characters can be good just for their synergy abilities. And the new party members in this game are just fun.

    Everyone also has more capability to deal with flying enemies or enemies at range, just built into their standard moveset. I found flying enemies to be really annoying in Remake, but fine in Rebirth. And everyone has the option to obtain a set of elemental damaging abilities that help with staggering foes to avoid having to use as much MP on spells.

    On the topic of pressuring/staggering, they also improve that a lot, where the conditions to pressure an enemy are more varied and easier to pull off, which you can learn by using Assess on an enemy just once.

    Everything feels familiar to Remake, so I’m sure if someone simply doesn’t like anything at all about Remake, they may still not like Rebirth. But for anyone who likes remake except for a few peeves with combat or how limiting the game feels in terms of exploration/story railroading, Remake vastly improves all of that.

    If there’s only one potential gripe specific to Remake that I may not like as much, it’s just that a lot of the open world mechanics feel a bit Ubisoft-y, but it didn’t really feel as tedious to me to do them all. It’s worth doing enough of them to upgrade the BGM for each zone, at least!










  • LA is the only place you can wake up, have authentic jianbing for breakfast, go down the street for some authentic tamales for lunch, and around the corner for some authentic sushi for dinner.

    And then when you get tired of authentic, you can take advantage of all the blended culture. Bulgogi tacos, curry spaghetti, pizza baos, etc.

    I haven’t had many opportunities to visit, but dear god the food was beyond words.










  • Mine was a Galaxy S8. Barely perceptible, but I noticed that the section of screen where I used to have the persistent on-screen navigation bar started to have some burn-in after 4-ish years of use

    For my current phone, I use gesture controls and make sure that there’s no persistent screen element displaying at the bottom of the screen. I still have persistent display elements for things like battery/network/time up top, but they’re too tiny to really matter. Been using this phone now for 4 years as well and haven’t noticed any burn-in at all.