$20 million on microtransactions
Please don’t.
$73 million on games and DLC
$42 per person average? Those are rookie numbers!
Man, I downloaded my data from steam for the past ten years I’ve been active and the total $ amount made me sad. It’s definitely not $42 a year…
I’ve been on steam for over 4 years and I’ve spent a whopping $0.99.
You monster!
\s
I realise i must be an edge case but i think my steam account of 10+ years is positive money wise. Got thousands of hours in the same few games and sold my old €100 CS inventory for about €500 PayPal when the market boomed.
The amount of money I’ve spent on my system to play those few games at more fps tho, lets not calculate.
It’s like 60 / month I bet 😂
Valve says the data proves “Steam isn’t just a storefront—it provides social community, game discoverability, interactive events, and a deep set of game-enhancing features to attract and retain players who will be checking out new games in the future.”
I think it proves that Steam is the largest storefront on PC and that PC is growing and replacing other platforms.
I haven’t seen an interactive event on Steam for, like, a decade. Unless they’re counting sales as interactive events. 🤔
They used to have, like, gamified events where you’re earning things (like maybe trading cards or badges or other Steam profile items) by playing a small little browser game inside the store page. Those were always fun.
They kinda died along side the flash deals. I miss the crazy sales, but I understand why they removed them.
The Next Fests might count. They kind of fill the role that something like PAX does, encouraging you to try out demos.
one example of a steam interactive event was when valve was actively giving viewers who were watching the game awards through steam a raffle to get a free steam deck
No, that’s just a raffle. They had mini games during the sales.
PC is the fastest growing market. Consoles are slumping and I think the return of Steam Machines done right would accelerate the market shift.
The 1.7 million customers who originated from a top 2023 release
This wording is a bit strange, are they tracking the new steam accounts that signed up to buy a specific 2023 title (like Baldur’s Gate 3, Hogwarts Legacy, or Starfield)?
If so it says more about the specific demographic attracted to that unknown title than it does about Steam in general.
Edit:
The methodology is explained here:
https://store.steampowered.com/news/group/4145017/view/751641001553035271
To gather data illustrating the effectiveness of that approach, we went all the way back to 2023 and identified the biggest 20 releases of that year. We looked at every new first-time purchaser generated by those products (that is, an account making a purchase, or redeeming a Steam key, for the first time) for a total of 1.7 million new users.
Thanks to them (the people buying microtransactions) for helping ruin the industry!
You’re kidding, right? They’re the only ones safeguarding the industry and making it so you’re not watching ads once every 3 minutes to get a few more coins in your PC games.
They provide one of the best distribution networks in the PC industry, and they constantly stand on the side of the players vs corporate interests.
I was talking about the people buying the microtransactions. I should have made that clear, I thought it could be deduced, given Valve aren’t exactly ruining the game industry by stat tracking 1.7 million users, but I can see how it was confused.
Let’s not whitewash their history. A lot of concessions they only gave up due to legal challenges, and then there’s the whole child gambling thing.
“Valve Child Gambling” brings up nothing. Care to enlighten me? As well as hand-wavey “a lot of concessions”…care to elaborate?
Their refund policies only came about because different governments sued them. Check out either coffeezilla or People Make Games on CS:GO loot boxes, the latter of which has interviews with plenty of the victims of this system that Valve allows to continue because it’s so lucrative for them.
I’ll give you the csgo gambling. That is fucked up.
But their refund policy is best in class. I don’t care how they got there, it’s better than shops give me for actual physical games…
I’d love to see what you consider an alternative better storefront.
I was specifically refuting, “They’re the only ones safeguarding the industry,” and how they got to their refund policies matters when it comes to that statement. I was not here to throw a gauntlet down, insult Steam’s honor, and challenge anyone to a duel. I prefer to shop on GOG these days, when possible, but my Steam profile says I have 991 games in my account, and I bought most of those. Valve and Steam have done lasting, measurable good to this industry and medium, but that doesn’t mean they’re safeguarding it or that it’s all good news. As to the thing about ads, I don’t think that model would actually work with the PC gaming audience, and I think Valve prohibiting it is just so that their audience still finds quality products on Steam and spends more money. Valve’s best behaviors and worst behaviors are motivated by profit.
Valve’s best behaviors and worst behaviors are motivated by profit.
That’s where I disagree. Valve is not a publicly traded company. It is not beholden to shareholders to strive for profit above all else, and it shows in Valve’s leadership.
Elaborate?
It’s easy to just spout generic steam hate, but I’d love to hear what steam does worse than other pc storefronts.
Lmao… it’s not Steam hate, it’s the people buying the MTX. I wasn’t clear enough, my bad.
Fair enough :)