Official statement from Valve.

We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive.

You’re right! We should stop that too!

  • PlzGivHugs@sh.itjust.works
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    6 months ago

    Honest question I’m curious to hear peoples opinions on: Gambling is obviously dangerous, and I think we can all agree that exposing kids to it easly is bad. At the same time, for any form of virtual gambling, how do you ensure that kids can’t access it without putting a significant limit on adults’ freedoms? Like, Lemmy is very pro-privacy, but would this be a case where the (few) merits of ID based verification would be justified, or should we be just be banning all gambling outside of designated casinos, or…

    Edit: Honestly, thinking it over and reading responses, my personal thoughts are to require clear disclosures on products that include gambling (physical or not), possibly put stricter regulations on how it is accessed, such as a safety warning before accessing it to add another step of friction each time, and put limitations on the mechanics of it to prevent rigging the odds in ways that are manipulative or abusive. Be curious to hear people’s opinions on this too.