Fairy Mount and Devolver Digital explain why they are releasing their titles against what could be the biggest game launch of all time, and analysts weigh in on
Fairy Mount and Devolver Digital explain why they are releasing their titles against what could be the biggest game launch of all time, and analysts weigh in on
I don’t even understand why GTA VI is such a big thing. The gameplay formula has been the same since GTA 3. It’s nothing revolutionizing or a breakthrough in a specific setting. It’s a pretty standard game that looks good, but feels identical to any other GTA.
It’s a gameplay formula many people like (including mainstream crowds), a new GTA only comes out every few years which gives space to prevent that formula getting stale, and other AAA games are rarely able to implement that formula to the same scale and degree of detail. They tend to set a new standard from a technical standpoint.
I don’t much care for the series, but it’s not that surprising that it’s a big deal.
There are arguably only two other GTAs that will feel similar to this, and even those two can feel quite different from one another. GTA3, Vice City, and San Andreas are so much more arcadey than 4 and 5.