Sony probably just learned their lesson when they lost their case against the Bleem! emulator back in the late 90’s/early 2000’s. They were, originally, just as rabid as Nintendo against emulation. And perhaps they also learned that you attract more flies with honey than with vinegar.
Then again, while Sony isn’t as aggressive as Nintendo, they are a bit slow on the up take and sometimes do really dumb things. Like their current strategy of releasing the first thing of a series on PC but the followups only on the PS5 to try and get PC gamers to buy PS5s. Why would I do that if my save isn’t on that platform and there’s no way to convert them?
The followups do usually come, just later. It’s more like the GTA double dipping strategy where they get console users (and impatient PC users who buy a console) then PC users, both often paying at full price.
Sony, another massive Japanese company operating in the same industry as Nintendo, doesn’t lash out this aggressively at their own community
What IP does Sony hang its hat on? I’m hard pressed to name a uniquely Sony-esque title or franchise. They partner with Square Enix on the reg, but Square is also horrifyingly litigious.
Nintendo doesn’t have to act out like this.
No. There are proven effective ways to monetizing the modding community and exploit them for their free labor. And that’s not part of the Nintendo business strategy, possibly because their creative directors’ egos can’t handle it or possibly because some bean counter thinks it’ll hurt profits long term or maybe possibly even because Nintendo has a better-than-average work culture and the staff doesn’t like the idea of being undercut at their jobs by hobbyists.
Idk. But I also just don’t get the desire to bang your heads against this wall over and over again, on the modder side of the equation. There are other franchises and platforms to mod on. At this point, it feels more like a battle of wills than a rational strategy on either end.
Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.
They’ve all got their own boutique developers and were simply published by Sony at one point or another (not even exclusively). Insomniac Games seems to be the real owner of the IP for a bunch of them. Hell, most of these are just knock offs of other franchises. Sackboy is a very obvious Mario/Sonic analog that simply never got popular in the same way.
If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly
There are definitely some publishers more open to modding than others. Early on, you could accuse Nintendo of being a sleeping giant who failed to give modders warning or opportunity to compromise. But now modders are just trying to hug a very large hedgehog with it’s spikes out.
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Sony probably just learned their lesson when they lost their case against the Bleem! emulator back in the late 90’s/early 2000’s. They were, originally, just as rabid as Nintendo against emulation. And perhaps they also learned that you attract more flies with honey than with vinegar.
Then again, while Sony isn’t as aggressive as Nintendo, they are a bit slow on the up take and sometimes do really dumb things. Like their current strategy of releasing the first thing of a series on PC but the followups only on the PS5 to try and get PC gamers to buy PS5s. Why would I do that if my save isn’t on that platform and there’s no way to convert them?
The followups do usually come, just later. It’s more like the GTA double dipping strategy where they get console users (and impatient PC users who buy a console) then PC users, both often paying at full price.
deleted by creator
What IP does Sony hang its hat on? I’m hard pressed to name a uniquely Sony-esque title or franchise. They partner with Square Enix on the reg, but Square is also horrifyingly litigious.
No. There are proven effective ways to monetizing the modding community and exploit them for their free labor. And that’s not part of the Nintendo business strategy, possibly because their creative directors’ egos can’t handle it or possibly because some bean counter thinks it’ll hurt profits long term or maybe possibly even because Nintendo has a better-than-average work culture and the staff doesn’t like the idea of being undercut at their jobs by hobbyists.
Idk. But I also just don’t get the desire to bang your heads against this wall over and over again, on the modder side of the equation. There are other franchises and platforms to mod on. At this point, it feels more like a battle of wills than a rational strategy on either end.
deleted by creator
They’ve all got their own boutique developers and were simply published by Sony at one point or another (not even exclusively). Insomniac Games seems to be the real owner of the IP for a bunch of them. Hell, most of these are just knock offs of other franchises. Sackboy is a very obvious Mario/Sonic analog that simply never got popular in the same way.
There are definitely some publishers more open to modding than others. Early on, you could accuse Nintendo of being a sleeping giant who failed to give modders warning or opportunity to compromise. But now modders are just trying to hug a very large hedgehog with it’s spikes out.