• A Sharky Anthro@fedia.io
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    8 hours ago

    Honestly, that feels like a shame…Those Insomniac bubs dropped the ball BIG time with this game. It’s going to be the best example of what not to do in game design for years to come. How cute, cursed, and fun. If they were going to make a watered down and dismal game, they should’ve just let Ubisoft handle it and take more hits to their already harmed reputation.

  • Arcane2077@sh.itjust.works
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    9 hours ago

    Fun fact about the point at the end of the video: The QTEs of all three Insomniac Spiderman games are also un-failable (except for a couple random exceptions)

    • OrgunDonor@lemmy.world
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      8 hours ago

      I think I am biased as I don’t have a ps5, and Sony is definitely on a crusade at the moment. But I really like Spiderman and Miles Morales, and enjoy Spiderman 2 albeit not as much.

      However, Wolverine just never stood out from what I had seen briefly, then I saw the sentinel fight. That looked beyond shit, like gameplay had regressed 20 years or more.

      I think that was the point I expected it to be bad, even if it is not completely terrible on the combat side.

    • caseofthematts@lemmy.world
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      10 hours ago

      I think a lot of people expected it to be good (pre-late marketing) since Insomniac generally makes pretty good games.

    • binarytobis@lemmy.world
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      12 hours ago

      I’ve been savoring playing the last Spider-Man game for a while now. The first two are so good.

  • HeyJoe@lemmy.world
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    16 hours ago

    My friend was preaching for weeks now that he absolutely has to buy this game, but already knew it was going to be booty and hated that he was going to waste money on this. Guess he was right.

  • FluidBeef@quokk.au
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    18 hours ago

    Is this a real review or one of the mentals who decided months ago that this game is “woke” because they don’t like Insomniac’s face designs, who have been feverishly seeking confirmation bias ever since?

  • mohab@piefed.social
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    19 hours ago

    Called it. Insomniac aren’t qualified to make this. In fact, very few western developers are.

    Most just suck at making linear action games.

    Insomniac’s combat is fine in an open world game, but strip everything else and put all focus on it, and it becomes obvious it’s mid at best.

    Flying Wild Hog could’ve killed it going the Evil West route.

  • thingsiplay@lemmy.ml
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    20 hours ago

    Wow, I did not expect that verdict (still need to watch the video). I respect Skill Up and think he is well articulating himself and his reasoning are often valid.

    • thingsiplay@lemmy.ml
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      20 hours ago

      From your reply I get that Marvel games and movies are crap in general? There are good Marvel films, just not recently much. And when I say recent, I mean in years. At least there are good Marvel licensed games (in example Spiderman and Marvel Rivals). Well off course this is your opinion and you can like and dislike without my approval. But this is not your opinion, it is Skill Ups.

  • ampersandrew@lemmy.world
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    22 hours ago

    I ran into a lot of “AAA disease” when playing through 007 First Light recently, where the game has a lot of walk-and-talk and doesn’t respect your intelligence, but it’s a criticism that doesn’t permeate the entire runtime of the game. I didn’t realize how much worse it could be, but Ralph makes his case quite clearly in this video.

      • ampersandrew@lemmy.world
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        18 hours ago

        Yeah, it’s not new, but it’s gotten more egregious, and everyone keeps pulling from the same bag of tricks regardless of how much sense it makes. Uncharted has a lot of climbing bits because it’s riffing on Indiana Jones, but why is James Bond doing the same climbing bits as Nathan Drake? And why are they so simple that my inputs hardly matter because the only path through the level is so telegraphed that it’s visible from space? Games need downtime between action sequences for pacing reasons, and while I could tolerate it in Gears of War because of their brevity, our answer to this problem needs to be more sophisticated than just holding up on the analog stick.