I tried so many times to get into this game. The first 1-2 hours are always fun. But then it heavily wears off. The seamless transition from planet to space is wonderful. But the depth of the gameplay systems is just too shallow. At least for me, it does not tick the right boxes to keep me motivated.
But I am happy for the developers and the fans!
I agree and it was the same comments on the hacker news article about the release too. Most people dont like a sandbox with no progression system, and specially when you can feel that the world is just different colors and different animal skins but otherwise the same.
Beautiful game but feels boring, and I guess it’s the lack of progression system and that everything feels like the same.
I definently need some constant goals set by the game to feel happy.
There is definitely a progression system in NMS. I remember different progression trees for your base, your character, your ship etc.
The problem is that the impact of the progression is pretty low. This is a sandbox without meaningful consequences, which leads to the fact that after a couple of hours you already got to a point where anything else you achieve is just for the heck of it.
You already got everything meaningful up and running at this point.
“Lack of progression system” is not accurate, because the game offers many different ways to progress the abilities of your character, your spaceships, your base, and the whole space empire you can build has now been bigly expanded. Also the Expeditions are large quests that give large rewards.
It is fairly shallow, yes, but it’s also open ended so you can set your own goals. It’s also pretty good for creative types, with building bases and ships and such. I have some 700h in it but spread over a few dozen saves, played during updates over the years, and very few go past the 30h mark. I also haven’t touched some gameplay elements so there’s that. But it’s a great game in shorter batches.
Yeah, I can definitely see more creative-minded people having a blast with this game.
I‘m just not that type of person.
The X series is more to my liking, I just wish they had the same freedom in terms of space travel as NMS.
Or if NMS was more like X or Mount and Blade in space.
I never understood the base building if one main mechanic is moving on and on and on to explore. I may never have progressed far enough, but the base building is introduced very early and I never understood why I would waste resources on a base I’ll just leave behind.
Some people love to have a base they can revisit on a planet they liked. Some also build mining outposts for gold and whatnot. Bases are also useful for inter-galaxy travel.
I tried so many times to get into this game. The first 1-2 hours are always fun. But then it heavily wears off. The seamless transition from planet to space is wonderful. But the depth of the gameplay systems is just too shallow. At least for me, it does not tick the right boxes to keep me motivated. But I am happy for the developers and the fans!
I agree and it was the same comments on the hacker news article about the release too. Most people dont like a sandbox with no progression system, and specially when you can feel that the world is just different colors and different animal skins but otherwise the same.
Beautiful game but feels boring, and I guess it’s the lack of progression system and that everything feels like the same.
I definently need some constant goals set by the game to feel happy.
There is definitely a progression system in NMS. I remember different progression trees for your base, your character, your ship etc. The problem is that the impact of the progression is pretty low. This is a sandbox without meaningful consequences, which leads to the fact that after a couple of hours you already got to a point where anything else you achieve is just for the heck of it. You already got everything meaningful up and running at this point.
NMS definitely has a progression system. It just might not appeal to everyone, especially people who don’t care for crafting games.
“Lack of progression system” is not accurate, because the game offers many different ways to progress the abilities of your character, your spaceships, your base, and the whole space empire you can build has now been bigly expanded. Also the Expeditions are large quests that give large rewards.
It is fairly shallow, yes, but it’s also open ended so you can set your own goals. It’s also pretty good for creative types, with building bases and ships and such. I have some 700h in it but spread over a few dozen saves, played during updates over the years, and very few go past the 30h mark. I also haven’t touched some gameplay elements so there’s that. But it’s a great game in shorter batches.
Yeah, I can definitely see more creative-minded people having a blast with this game. I‘m just not that type of person. The X series is more to my liking, I just wish they had the same freedom in terms of space travel as NMS. Or if NMS was more like X or Mount and Blade in space.
I never understood the base building if one main mechanic is moving on and on and on to explore. I may never have progressed far enough, but the base building is introduced very early and I never understood why I would waste resources on a base I’ll just leave behind.
You don’t have to move on. Even if you’re like 10,000 ly away you can still teleport back from any station if you build a portal at your base.
I still have the same shitty base I built years ago even though I’m a few thousand ly away from it now.
Some people love to have a base they can revisit on a planet they liked. Some also build mining outposts for gold and whatnot. Bases are also useful for inter-galaxy travel.
I spent 40 hours looking for a cozy planet, but my corvette is my base.
I also basically have no progress in the install X component to your base quest.