iamthetot@piefed.ca to Games@lemmy.worldEnglish · 2 days agoNo Man's Sky 10th anniversary Cosmos update is here, and that means orbital bases, space station ownership - and yes, you can finally fly to the sunwww.eurogamer.netexternal-linkmessage-square76linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkNo Man's Sky 10th anniversary Cosmos update is here, and that means orbital bases, space station ownership - and yes, you can finally fly to the sunwww.eurogamer.netiamthetot@piefed.ca to Games@lemmy.worldEnglish · 2 days agomessage-square76linkfedilink
minus-squareverdigris@lemmy.mllinkfedilinkEnglisharrow-up0·2 days agoI mean, I won’t defend the stability, but the gameplay is unironically better? At least you can see interesting things when exploring, and dogfighting is so much better it’s barely comparable.
minus-squaredreamkeeper@literature.cafelinkfedilinkEnglisharrow-up0·20 hours agoStar Citizen gameplay sucks because the UX and controls are horrendous. Also a different genre of game. NMS is more like a Minecraft in space than a pure exploration/combat game.
minus-squarechaogomu@lemmy.worldlinkfedilinkEnglisharrow-up0·2 days agoThe “gameplay loop” of the elevator broke and then my ship blew up for no fucking reason. The game breaking bugs outnumber the features. But Chris Roberts has another ship to sell you, so you pay $50 and eat it all up.
minus-squareverdigris@lemmy.mllinkfedilinkEnglisharrow-up0·2 days agoAs I said the game is not stable and I’m not the one who brought up this comparison. But I can tell you that I regret the ~20 I spent on NMS, and I don’t regret the ~35 I spent on SC over a decade ago. Just the dogfighting module alone was better than any half-hour slice of my time with NMS.
I mean, I won’t defend the stability, but the gameplay is unironically better? At least you can see interesting things when exploring, and dogfighting is so much better it’s barely comparable.
Star Citizen gameplay sucks because the UX and controls are horrendous.
Also a different genre of game. NMS is more like a Minecraft in space than a pure exploration/combat game.
The “gameplay loop” of the elevator broke and then my ship blew up for no fucking reason.
The game breaking bugs outnumber the features.
But Chris Roberts has another ship to sell you, so you pay $50 and eat it all up.
As I said the game is not stable and I’m not the one who brought up this comparison.
But I can tell you that I regret the ~20 I spent on NMS, and I don’t regret the ~35 I spent on SC over a decade ago.
Just the dogfighting module alone was better than any half-hour slice of my time with NMS.