inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 1 day agoExperimental Build Of Nvidia’s DLSS 5 AI Slop Filter Leaks And Turns Beloved Video Game Characters Into Uncanny Valley Weirdoskotaku.comexternal-linkmessage-square41fedilinkarrow-up1189arrow-down12
arrow-up1187arrow-down1external-linkExperimental Build Of Nvidia’s DLSS 5 AI Slop Filter Leaks And Turns Beloved Video Game Characters Into Uncanny Valley Weirdoskotaku.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 1 day agomessage-square41fedilink
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up1·edit-24 hours agoI just can’t get over the idea of characters looking like that but at the same time still glitching out in the traditional Skyrim manner. You know where their heads get stuck in doors and their neck stretches out as they walk across the room. Why has it chosen to preserve of all things skyrim’s weird eye texture?
I just can’t get over the idea of characters looking like that but at the same time still glitching out in the traditional Skyrim manner.
You know where their heads get stuck in doors and their neck stretches out as they walk across the room.
Why has it chosen to preserve of all things skyrim’s weird eye texture?