• MolochHorridus@piefed.social
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    2 hours ago

    Compared to Witcher 3 the GTA V isn’t even a game, especially if you look at the extremely rigid mission structure in otherwise open world. Rockstar wants to tell stories, not make games. I can’t understand why they just don’t turn into a movie studio at this point.

    I can confidently write this, because I’m currently playing through GTA V story mode.

    • thingsiplay@lemmy.ml
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      2 hours ago

      I don’t understand what you mean by that GTA 5 isn’t a game. I guess everyone has their own definition of what it means to be a game and I don’t want to take your definition away. Here is my definition I wrote back then when “Mixtape” was in the discussions:

      A game is more than just being interactive. A game has rules and you can fail to overcome a challenge.

      To me GTA 5 is a game.

    • Quetzalcutlass@lemmy.world
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      2 hours ago

      To quote an ancient review by Shamus Young (RIP):

      The author of this mission isn’t designing a game, he’s writing a movie scene, and I’m acting as a stuntman who isn’t allowed to read the script. I have to feel around for the railroad plot and figure out my place in it.

      In GTA IV, the mission designer has all the fun, designing something for you to enact. In Saints Row 2, the designer just fills the world with toys and you get to do the creative part.

      GTA IV offers incredible production values, voice acting, music, and visuals. By contrast, all Saints Row 2 can offer is fun. You’ll have to work out for yourself which one sounds better.

      The wrong series died.

      • DillDough@lemmy.zip
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        2 hours ago

        Saints Row didn’t die at 2 lmfao. They kept pushing gimmicks without improving anything about the series, like the super hero game genuinely felt like a mid level mod but was a full priced game. And do we even need to talk about the reboot?