The author of this mission isn’t designing a game, he’s writing a movie scene, and I’m acting as a stuntman who isn’t allowed to read the script. I have to feel around for the railroad plot and figure out my place in it.
In GTA IV, the mission designer has all the fun, designing something for you to enact. In Saints Row 2, the designer just fills the world with toys and you get to do the creative part.
GTA IV offers incredible production values, voice acting, music, and visuals. By contrast, all Saints Row 2 can offer is fun. You’ll have to work out for yourself which one sounds better.
Saints Row didn’t die at 2 lmfao. They kept pushing gimmicks without improving anything about the series, like the super hero game genuinely felt like a mid level mod but was a full priced game. And do we even need to talk about the reboot?
To quote an ancient review by Shamus Young (RIP):
The wrong series died.
Saints Row didn’t die at 2 lmfao. They kept pushing gimmicks without improving anything about the series, like the super hero game genuinely felt like a mid level mod but was a full priced game. And do we even need to talk about the reboot?