ampersandrew@lemmy.world to Games@lemmy.worldEnglish · 8 days ago'Live-service is a red flag for us': Why one publisher is embracing an older kind of multiplayer hit: peer-to-peer, server browsers, and organic communitywww.pcgamer.comexternal-linkmessage-square26fedilinkarrow-up1266arrow-down10
arrow-up1266arrow-down1external-link'Live-service is a red flag for us': Why one publisher is embracing an older kind of multiplayer hit: peer-to-peer, server browsers, and organic communitywww.pcgamer.comampersandrew@lemmy.world to Games@lemmy.worldEnglish · 8 days agomessage-square26fedilink
minus-squareampersandrew@lemmy.worldOPlinkfedilinkEnglisharrow-up1·6 hours agoTickets in Battlefield are respawns, but the team with more capture points causes the opposing team to “bleed” tickets, and it’s faster when the difference in capture points is greater. 500 ticket servers take forever for a game to end.
Tickets in Battlefield are respawns, but the team with more capture points causes the opposing team to “bleed” tickets, and it’s faster when the difference in capture points is greater. 500 ticket servers take forever for a game to end.