My experience was, 99 times out of 100, the default rules were the default for a reason and tended to be more fun, yes. Battlefield with maximum tickets was a slog. Counter-Strike with 20v20 is utter chaos. When they give you the ability to change the rules (which I’m totally in favor of!), the average person, and the servers you’re able to find, tend to be the ones with the numbers and sliders all set to max. You also end up with people coming and going mid-match, meaning the teams at the end of a round are rarely the ones you started with, and it makes me question what the point of that match was. Just my perspective.
I wanna go back to a world with zero overall progression and battle pass stuff.
Same, but that stuff tends to go hand in hand with live service, since they try to keep you hooked with extrinsic rewards. If the multiplayer game is released as a product that you own and isn’t expected to be a money printer with long-term additional content, there’s rarely a need for any kind of progression mechanic.
I can rant all day, but zoomers will never know the peak of online gaming. It’s already history.
Nah, it’s worse in some genres than others, but you can still find good old-fashioned multiplayer without the nonsense. And this article is a sign of the hunger for it, so there will be more. Plus, those old games have a tendency to still work to this day.
My experience was, 99 times out of 100, the default rules were the default for a reason and tended to be more fun, yes. Battlefield with maximum tickets was a slog. Counter-Strike with 20v20 is utter chaos. When they give you the ability to change the rules (which I’m totally in favor of!), the average person, and the servers you’re able to find, tend to be the ones with the numbers and sliders all set to max. You also end up with people coming and going mid-match, meaning the teams at the end of a round are rarely the ones you started with, and it makes me question what the point of that match was. Just my perspective.
Same, but that stuff tends to go hand in hand with live service, since they try to keep you hooked with extrinsic rewards. If the multiplayer game is released as a product that you own and isn’t expected to be a money printer with long-term additional content, there’s rarely a need for any kind of progression mechanic.
Nah, it’s worse in some genres than others, but you can still find good old-fashioned multiplayer without the nonsense. And this article is a sign of the hunger for it, so there will be more. Plus, those old games have a tendency to still work to this day.