• Hakuso@scribe.disroot.org
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    6 days ago

    How many decades has Bethesda been dogshit?

    I mean I loved TES and I am praying they just re-release Sjyrim 87 more times rather than destroy the series by touching it again.

    • BeardededSquidward@lemmy.blahaj.zone
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      6 days ago

      We thought all the game companies in the past were great because we weren’t as in tune to what were bad practices, skullduggery, and just generally shitty behavior. Bethesda has always released bug riddled messes of games, just that community modding and the time frame they came out there weren’t many like that. Companies have always wanted to make money and did whatever they could to get it.

    • A_Random_Idiot@lemmy.world
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      6 days ago

      Always.

      They’ve just always gotten a free pass because of second hand credit from all the incredible modding that happens on their games.

      If their games were not moddable, and they did not have a community to rely upon having done billions and billions of dollars in free work and labor for them, Bethesda as a company would have probably died 20 years ago.

      • BigBananaDealer@lemmy.world
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        5 days ago

        awful awful awful take. do you not know how many people bought morrowind, oblivion, fallout 3, skyrim, and fallout 4 on console? where modding doesnt happen fyi

        • A_Random_Idiot@lemmy.world
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          5 days ago

          Nope, no one does, because Bethesda doesnt share sales data per platform.

          also modding on skyrim and fallout 4 and starfield very much does happen via creation club.

          and if modding wasnt that essential to bethesda games, they wouldnt have spent the time and effort to try to get modding on consoles

          • BigBananaDealer@lemmy.world
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            5 days ago

            people played skyrim for years on 360 and Playstation long before mods came along.i really have to question if you were even around when that game released

            • A_Random_Idiot@lemmy.world
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              5 days ago

              Son, I’ve been playing games since before the intellivision and the 2600.

              and your defensiveness does not change the fact that, if bethesdas games were not heavily and freely moddable, that they would not be where they are today. Their company gained major fame and their games massive longevity and significantly increased sales from the achievements of the free labor of modders.

              • BigBananaDealer@lemmy.world
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                5 days ago

                damn youre old 😂

                sure mods played a part, but not as significant a chunk you suggest otherwise they wouldnt have been popular to console players at all

                • A_Random_Idiot@lemmy.world
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                  5 days ago

                  the massive modding environment has been massive contribution to the games fame, the companies fame, and word of mouth, which would have definitely driven console sales.

                  • BigBananaDealer@lemmy.world
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                    5 days ago

                    but there arent mods on console so there wouldnt be a point in getting bethesda games without mods, right? so nobody would play it on console? because without mods the games are just nothing or what?

    • zod000@lemmy.dbzer0.com
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      6 days ago

      Probably always, but I like to think that the company that gave me Arena and Daggerfall wasn’t dogshit yet.

        • zod000@lemmy.dbzer0.com
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          5 days ago

          Yep, it is free. I am actually fine with the OG graphics because of nostalgia, but I wouldn’t expect someone that didn’t love the original to do so.

    • underscores@lemmy.zip
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      5 days ago

      Bethesda has been dogshit long before people are willing to admit, yes I’m talking about that game. Yep. that one is trash too and riddled with bugs that reek of incompetence.

      Kudos on their writing team(s) though

      • Mordikan@kbin.earth
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        4 days ago

        I would say their writing is also absolute shite. The whole concept of a “dragon break” in Elder Scrolls is just a mechanism to retcon their own stories because they’ve been making them so long that it’s too much work to make them consistent and avoid stepping all over previous storylines.