Laura Fryer gives a fairly scathing review of HR’s encroachment and obvious power grab to be less “day to day” and more to (verbatim) be “at the same level or above the CEO”.

Video goes into how HR makes toxic work environments that demonize ever speaking out or questioning anything, and the toxic positivity that holds games back.

From HR -> “People and Culture” -> “Chief Disruptors”

  • velma@sh.itjust.works
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    5 hours ago

    Step in when you need to for sure, but stop at that line and go no further. HR should be there for HR reasons, Legal should protect the company from liability, and marketers should market the product, but none of them (or the executives) should be swaying the creative process to make their jobs easier. It’s their jobs to protect the creative process, not the other way around.

    I totally agree with you. Thanks for coming back to the discussion table with me, so to speak.

    As long as the creative process doesn’t include objectifying and sexually harassing their women coworkers, absolutely. There’s honestly a fine line, I know it doesn’t seem very fine, it seems really obvious that it shouldn’t be happening, but the entirety of the history of creating games has been tainted with the pervasive sexism that’s allowed to bloom under a “boys will be boys” kind of approach with these creatives.

    Maybe the future of gaming isn’t with the big companies at all anymore. Maybe they’re too big to succeed the way they used to.