Laura Fryer gives a fairly scathing review of HR’s encroachment and obvious power grab to be less “day to day” and more to (verbatim) be “at the same level or above the CEO”.

Video goes into how HR makes toxic work environments that demonize ever speaking out or questioning anything, and the toxic positivity that holds games back.

From HR -> “People and Culture” -> “Chief Disruptors”

  • half_built_pyramids@lemmy.world
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    6 hours ago

    For real, Bethferny in HR isn’t killing your games. This person’s whole yt channel is a farce. Of course the exec is gonna say anything but that the exec is at fault. Literally ceo brained take from Fryer, and the gamer gaters eat it up.

    • velma@sh.itjust.works
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      5 hours ago

      The complaint boils down to whining about having to sit in meetings being told they should treat their coworkers with respect. Blaming HR for why games suck now is reminiscent of DEI being blamed for government corruption. Of course gamer gate types are going to gobble this up hook, line, and sinker.

        • velma@sh.itjust.works
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          5 hours ago

          “Now, why HR? Because people are at the heart of every business challenge and every business opportunity that we’ll face in the future and we are the experts and people in our organizations, or at least we should be, but clearly based on the comments I’ve read and what I’ve seen in the industry this is not the case because game makers aren’t happy and it’s simple - makers are happiest when they are making. They don’t want endless meetings about safe spaces, ok? They want to obsess over their art. They don’t want an environment where they feel like they’re walking on eggshells.”

          The reason the game makers need to sit in those meetings about safe spaces is because of the incredibly toxic work environments that these companies were fostering.