CEO Andrew Wilson is set for a massive payday. The company’s last SEC filing before going private pointed to a $77 million payout for the last fiscal year, double the number that was previously reported.
One of the finer aspects of unfettered capitalism.
For reference, Split Fiction’s development cost was ~$40 million USD over ~3-4 years, ~75 devs. That’s one of EA’s better games, and not cheap.
Yearly, $77 million could basically fund Battlefied development (with BF6 rumored to cost $400 million, maybe?).
It’s 11% of what they’re looking to cut!
Even if the rationale for the bonus is “Andrew Wilson put Battlefield back on track,” that’s still a good chunk out of the profits of ~500M of BF6 game sales so far.
It’s 1% of EA’s entire yearly revenue they last reported, $7.84B.
One of the finer aspects of unfettered capitalism.
That’s actually crazy.
For reference, Split Fiction’s development cost was ~$40 million USD over ~3-4 years, ~75 devs. That’s one of EA’s better games, and not cheap.
Yearly, $77 million could basically fund Battlefied development (with BF6 rumored to cost $400 million, maybe?).
It’s 11% of what they’re looking to cut!
Even if the rationale for the bonus is “Andrew Wilson put Battlefield back on track,” that’s still a good chunk out of the profits of ~500M of BF6 game sales so far.
It’s 1% of EA’s entire yearly revenue they last reported, $7.84B.