Today’s game is Assassin’s Creed Revelations. I’ve been playing this for a while now in the Background. I have much the same regards for this i had for Assassin’s Creed 2 and Brotherhood. It improves on the mechanics of the first one to a nice degree.
I especially like the Animus island, it has this cold and desolate feeling that feels almost cozy too me. I would love to bring my laptop out there along with maybe a blanket and just work on some personal projects or something.

One of the things that i love it introducing is the Bomb Mechanics. It’s cool being able to craft my own. I will admit though that this more often than not leads me to just recrafting the same bomb rather than experimenting. But still, I do like having this here.

Getting to play as Altair again was awesome too. Especially with the better controls and stuff. It makes it way more comfortable to play. It’s a shame though as a lot of what i liked about the 1st game was the unique qualities they have when it comes to stealth, that’s something i wish was carried over or atleast recreated for these flashbacks.

I made it as far as the first key today, and now that Dead Space is off my table, i’m gonna continue too make faster progress (or so i hope).


Syndicate (loved), Black Flag (Fun to be a pirate, fun story, but again…that same gameplay loop)
Original Assassin’s Creed (I recognize its groundbreaking nature for its time, but found it kind of underwhelming),
Rogue (got it for free at some point…don’t know where or when or how. But found it similar to Black Flag; fun to be a pirate, but the same gameplay loop)
When I had Game Pass, I also took stabs at Origins and Oddysey.
I think anyone can recognize the loop I’m talking about. Go into an area. find a point that let’s you sync a bunch of little mini games (in AC it’s syncing from high points, in Watchdogs it’s hacking towers, etc…) Then you just randomly do enough side-plot and main plot missions and kill the sub-bosses until you “control” that part of the map and then do it again. Every game. Every Franchise. They all follow the same loop.
It’s only when a game adds something somewhat different to the equation (a grappling hook in Syndicate and a train that is constantly looping through the city or sailing a pirate ship in Black Flag) that it has any sort of novelty for me.
Those cheeky buggars have made the same basic game for over a decade just by changing time periods and art assets.
Far Cry had the same loop in 3 and 4. Yes, it’s part of the classic ubi formula. Anyway, seems like Unity isn’t in your list. I recall that having about the same verticality as Syndicate, though no grappling hook and maybe less tall buildings. Mostly 3 floor apartment blocks plus some cathedrals. I played 1 year after release and really didn’t have any bugs, in spite of initial reviews