Today’s game is Assassin’s Creed Revelations. I’ve been playing this for a while now in the Background. I have much the same regards for this i had for Assassin’s Creed 2 and Brotherhood. It improves on the mechanics of the first one to a nice degree.

I especially like the Animus island, it has this cold and desolate feeling that feels almost cozy too me. I would love to bring my laptop out there along with maybe a blanket and just work on some personal projects or something.

One of the things that i love it introducing is the Bomb Mechanics. It’s cool being able to craft my own. I will admit though that this more often than not leads me to just recrafting the same bomb rather than experimenting. But still, I do like having this here.

Getting to play as Altair again was awesome too. Especially with the better controls and stuff. It makes it way more comfortable to play. It’s a shame though as a lot of what i liked about the 1st game was the unique qualities they have when it comes to stealth, that’s something i wish was carried over or atleast recreated for these flashbacks.

I made it as far as the first key today, and now that Dead Space is off my table, i’m gonna continue too make faster progress (or so i hope).

  • Hemingways_Shotgun@lemmy.ca
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    11 days ago
    • Syndicate (loved), Black Flag (Fun to be a pirate, fun story, but again…that same gameplay loop)

    • Original Assassin’s Creed (I recognize its groundbreaking nature for its time, but found it kind of underwhelming),

    • Rogue (got it for free at some point…don’t know where or when or how. But found it similar to Black Flag; fun to be a pirate, but the same gameplay loop)

    • When I had Game Pass, I also took stabs at Origins and Oddysey.

    I think anyone can recognize the loop I’m talking about. Go into an area. find a point that let’s you sync a bunch of little mini games (in AC it’s syncing from high points, in Watchdogs it’s hacking towers, etc…) Then you just randomly do enough side-plot and main plot missions and kill the sub-bosses until you “control” that part of the map and then do it again. Every game. Every Franchise. They all follow the same loop.

    It’s only when a game adds something somewhat different to the equation (a grappling hook in Syndicate and a train that is constantly looping through the city or sailing a pirate ship in Black Flag) that it has any sort of novelty for me.

    Those cheeky buggars have made the same basic game for over a decade just by changing time periods and art assets.

    • XeroxCool@lemmy.world
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      11 days ago

      Far Cry had the same loop in 3 and 4. Yes, it’s part of the classic ubi formula. Anyway, seems like Unity isn’t in your list. I recall that having about the same verticality as Syndicate, though no grappling hook and maybe less tall buildings. Mostly 3 floor apartment blocks plus some cathedrals. I played 1 year after release and really didn’t have any bugs, in spite of initial reviews