Depending on what you actually count as a “video game” the industry is now generating somewhere between 200 and 350 billion dollars a year in annual revenue, making it by far the largest entertainment sector in the world regardless of whatever your exact definitions may be.
More people are playing video games than ever before, they are playing them for longer, and (the not so secret reality is that) video game companies have gotten a lot better at getting money out of them while they are.
Over what should have been the best half decade in the history of the industry, the overall market is down by as much as 30% from its peak, in the same time that the broader market has more than doubled.
Sooo how is it possible that even with record sales, record new revenue streams, record numbers of new players, and record new opportunities to monetize that new audience… video game companies have still managed to screw this up so badly?



For a generalized channel from people who don’t know gaming like we do, it’s surprisingly spot on. Something that they might not know is a data point even worth quantifying is that in addition to hiring more developers, those developers are also, on average, spending more time making a single video game, whether it’s live service or not. And contributing to that problem of not having enough time is that even the non-live-service games are longer than the equivalent game used to be 20 years ago.
I would push back on this point that even Mat Piscatella makes where if you’re not Fortnite, League of Legends, Grand Theft Auto, Minecraft, or a handful of others, you’re somehow “fighting for scraps”; there’s the argument later in the game about what people want out of a multiplayer game or a social space; and then the question of “why wouldn’t you just make a mobile game?”. I don’t think these are often the same audience. The thing in common between most mobile games and most console games is that they’re made by people who have a very similar skill set, but their customers are often very different human beings. People on a Lemmy gaming community will probably play Grand Theft Auto, but they’ll also probably a dozen other new games in the same year. Those dozen other games aren’t fighting for GTA’s scraps; they’re just a subset of GTA’s audience who don’t intend to play it forever.