Unless they give devs full control to train the model specifically for their vision of the game I don’t see how this can truly compliment their work
Fuck NVIDIA.
Thank you for buying our new 3000 dollar GPU; You’ve unlocked the ability to instagram filter your game.
Nooo, nonono, they are not Instagram filters, they are instant game filters! Totally different, you see?
This shit is corporate oligarchy perfectly replicating the failures of any monarchy or dictatorship. There are like eight guys who think AI should be in everything and even though nobody actually wants this shit it keeps happening anyway.
Maybe give those controls to consumers instead?
The point is for developers to have control over their own vision. If you want to be running a real time AI generated visual for a “pick your own adventure” document then I don’t think “video game” is the proper term for it nor should it be corroded into that.
Creative works are dictated by the Authors and makers. If you want something tailored to your specific taste go make it, don’t expect others to serve it for you.
DLSS 5 looks horrendous but let’s not pretend gamers haven’t been able to reshade and mod the everloving shit out of games for decades. Saying it’s not a real game because someone decided they wanted to slap on a cel-shade filter or turn the art director’s carefully crafted dragon into Thomas the Tank Engine isn’t really a defensible position.
The point is for developers to have control over their own vision.
I suppose consumers shouldn’t have any choice over frame rates, textures, or resolution either, right?
If you want to be running a real time AI generated visual for a “pick your own adventure” document then I don’t think “video game” is the proper term
I don’t want that at all. That’s the entire point.
don’t expect others to serve it for you
I absolutely expect them to serve it for me. That’s literally what I pay them to do.
ReEeeeeeeEeeeEeee an optional upscaling features. Screech louder, not all the normies who didn’t give a fuck heard you.
Yes, optional. As in, the developers have the option to optimize their games despite publishers pushing for cheaper development and shorter deadlines knowing they can get away with instead adding proprietary black box generative models. And you, as the consumer, have the option to either pay inflated prices for a product launched on paper or to instead choose to enjoy motion sickness while playing a game at 20 frames a second.
Keep kissing that leather jacket, fanboy.
I know i know dlss + framegen has ruined every game out there 🙄
Literally unplayable.
Yeah, I go into graphics settings anymore and I’m overwhelmed by all the damn settings… the fuck happened to games?
Silliest take of the century. Glass too full, lobster too buttery.
Almost every game on pc has video settings presets, if the options are too much, you can always use those.
Instead of focusing on what is “too much settings”, i prefer game studios taking the approach of the settings of e.g. Assassin’s Creed Origins. Not only do you get the usual presets in the menu, but also some stats to your performance. E.g. how much VRAM is used/available. What’s your GPU and CPU load, RAM usage,… And for every setting you hiber over and change, you will get a (cumulative) prediction in those graphs how this combination of setting will affect which part of the system. That way you can tweak the settings more easily to your preference and your system. You may not be able to get a decent frame rate with higher poly models, but you might have enough VRAM to afford higher res textures and get better image quality that way. Having denser crowds might affect CPU load more than GPU load, so your GPU might not be the bottleneck of that feature and so on.
As a game dev, that sounds so complicated to implement. Showing numbers for what is currently happening sure, predicting what will happen and graphs and whatnot? I hope I’m not the one doing that
Personally, I’d much rather have the choice than just have whatever gets slapped together and shipped by a dev. I’m particularly grateful having recently gone to 3440x1040p, just how many game support it and the options I can tweak to get my personal sweet spot of looks vs frames.
If there’s no low, med or high options that a lot of games ship with; no shame in searching “<game> best graphics settings” or some variant. I still do for some games when I can’t be arsed or when the performance sucks due to a random post processing effect being borked and tanking performance. Games are more complex than ever and with essentially endless permutations of hardware configurations, the graphics settings tend to reflect that.







