FoxtrotDeltaTango@sh.itjust.works to Technology@lemmy.worldEnglish · 8 hours agoNvidia finally reveals what controls devs actually have for DLSS 5, and don't worry folks, there are TWO main sliders to control the AI filterwww.pcgamer.comexternal-linkmessage-square17fedilinkarrow-up168arrow-down13file-textcross-posted to: [email protected]
arrow-up165arrow-down1external-linkNvidia finally reveals what controls devs actually have for DLSS 5, and don't worry folks, there are TWO main sliders to control the AI filterwww.pcgamer.comFoxtrotDeltaTango@sh.itjust.works to Technology@lemmy.worldEnglish · 8 hours agomessage-square17fedilinkfile-textcross-posted to: [email protected]
minus-squareartyom@piefed.sociallinkfedilinkEnglisharrow-up7·3 hours ago The point is for developers to have control over their own vision. I suppose consumers shouldn’t have any choice over frame rates, textures, or resolution either, right? If you want to be running a real time AI generated visual for a “pick your own adventure” document then I don’t think “video game” is the proper term I don’t want that at all. That’s the entire point. don’t expect others to serve it for you I absolutely expect them to serve it for me. That’s literally what I pay them to do.
I suppose consumers shouldn’t have any choice over frame rates, textures, or resolution either, right?
I don’t want that at all. That’s the entire point.
I absolutely expect them to serve it for me. That’s literally what I pay them to do.