It barely works and fell way behind competing engines. I don’t see them retrofitting it into something that feels appropriately modern and stable, because they couldn’t with Starfield.
But it’s what makes their games unique. I’d hate to see them lose that by switching to a generic, widely used engine like unreal.
The outer worlds 2 already exists if you want a starfield-like game on a modern engine with fancy graphics. As does avowed if you want the same for skyrim.
The charm of Bethesda games (at least for me) has always been that they’re these big sandbox games with huge levels of interactability and moddability. How almost every item has a physical presence with (albeit oftentimes janky) physics that can be toyed with and manipulated. That level of interactabilty is something you don’t really see often in games these days. (Its something I really love about Larian games also)
It’s always been what made a Bethesda game a bethesda game to me and I’m glad to see they’re sticking with it. I just hope they’re able to polish and further refine the creation engine without just blindly chasing better graphics. Graphical fidelity isn’t everything.
I did enjoy Outer Worlds 1/2 as the Bethesda-esque space-faring with stable code (and more of a soul, honestly). Avowed doesn’t really scratch that itch. It started life as an Elder Scrolls competitor but became more of a combat game taking inspirations from a few different places and landing on a whole new satisfying first person fantasy combat model.
I understand the fantasy of how systemic Bethesda’s games promise you that they are, but I personally never see it manifest beyond putting a bucket on a shopkeeper’s head so he can’t see you steal anything. Larian’s engine delivers on the sandbox nature that Bethesda games long promised, and I think Larian is now the one to beat. I’m not rooting for Bethesda to switch to Unreal, but I was rooting for them to time travel back to right after Fallout 4 came out so that they could start work on a new engine that doesn’t break in a light breeze, delivers on the sandbox nature that they promise, and holds up to semi-modern technology. As it stands, I think I’m far more interested in Warhorse’s new Lord of the Rings game, because they did design their tech stack to replicate the strengths of Bethesda’s design, and they had better quest design, too.
I can’t imagine a fallout game where I can’t fill a bathtub full of old world money or an elder scrolls game where I can’t fill an entire room with sweetrolls
It barely works and fell way behind competing engines. I don’t see them retrofitting it into something that feels appropriately modern and stable, because they couldn’t with Starfield.
But it’s what makes their games unique. I’d hate to see them lose that by switching to a generic, widely used engine like unreal.
The outer worlds 2 already exists if you want a starfield-like game on a modern engine with fancy graphics. As does avowed if you want the same for skyrim.
The charm of Bethesda games (at least for me) has always been that they’re these big sandbox games with huge levels of interactability and moddability. How almost every item has a physical presence with (albeit oftentimes janky) physics that can be toyed with and manipulated. That level of interactabilty is something you don’t really see often in games these days. (Its something I really love about Larian games also)
It’s always been what made a Bethesda game a bethesda game to me and I’m glad to see they’re sticking with it. I just hope they’re able to polish and further refine the creation engine without just blindly chasing better graphics. Graphical fidelity isn’t everything.
I did enjoy Outer Worlds 1/2 as the Bethesda-esque space-faring with stable code (and more of a soul, honestly). Avowed doesn’t really scratch that itch. It started life as an Elder Scrolls competitor but became more of a combat game taking inspirations from a few different places and landing on a whole new satisfying first person fantasy combat model.
I understand the fantasy of how systemic Bethesda’s games promise you that they are, but I personally never see it manifest beyond putting a bucket on a shopkeeper’s head so he can’t see you steal anything. Larian’s engine delivers on the sandbox nature that Bethesda games long promised, and I think Larian is now the one to beat. I’m not rooting for Bethesda to switch to Unreal, but I was rooting for them to time travel back to right after Fallout 4 came out so that they could start work on a new engine that doesn’t break in a light breeze, delivers on the sandbox nature that they promise, and holds up to semi-modern technology. As it stands, I think I’m far more interested in Warhorse’s new Lord of the Rings game, because they did design their tech stack to replicate the strengths of Bethesda’s design, and they had better quest design, too.
I can’t imagine a fallout game where I can’t fill a bathtub full of old world money or an elder scrolls game where I can’t fill an entire room with sweetrolls
Edit: Thought I’d leave this here - https://www.reddit.com/r/skyrim/comments/eqg4eg/ever_wonder_how_many_sweet_rolls_can_be_piled_on/