Palworld 1.0 - Changelog
Pal Tamers, the time has come.
Today, Palworld exits early access. Palworld 1.0 is here!
Sunreach, a mysterious new island floating in the sky…The World Tree, the heart of the Palworld story…Palpagos has grown, and a new adventure awaits.
Palworld 1.0 adds 72 new Pals to the world, bringing the total number of Pals up to an incredible 287!
Palworld 1.0 also adds new ways to strengthen your Pals through Awakening and Mutation, rebalanced stats and abilities for all...
And its only 29 Euros as base price. They don’t increase the price for v1.0 release. Man Indie games are the savior of the videogame industry. If this was a game by Nintendo or any other big company, it would be 70 Euros at its cheapest. And they wouldn’t have told you it being in Early Access when it first launched.
They have been so far, both in terms of fan goodwill and generally good business practices. Haven’t exploded their budget on a hiring spree as if the success will keep paying out forever, have supported the game well and taken in player criticism, especially for this 1.0 release, fought Nintendo’s patent troll strategy in court (and it looks like it’ll pay off), and expanded into a spinoff while continuing to work on the original. Haven’t seen any greed on display, either
Right, and hopefully they stick to that. It used to be common sense that you make hay while the sun is shining knowing that it’s going to rain. Instead, most of this industry sees a success and then overspends past rationality on their next project expecting that to grow profits by the same amount.
And its only 29 Euros as base price. They don’t increase the price for v1.0 release. Man Indie games are the savior of the videogame industry. If this was a game by Nintendo or any other big company, it would be 70 Euros at its cheapest. And they wouldn’t have told you it being in Early Access when it first launched.
I hope they’re good stewards of the success they’ve found rather than being the lottery winner that goes bankrupt.
They have been so far, both in terms of fan goodwill and generally good business practices. Haven’t exploded their budget on a hiring spree as if the success will keep paying out forever, have supported the game well and taken in player criticism, especially for this 1.0 release, fought Nintendo’s patent troll strategy in court (and it looks like it’ll pay off), and expanded into a spinoff while continuing to work on the original. Haven’t seen any greed on display, either
Right, and hopefully they stick to that. It used to be common sense that you make hay while the sun is shining knowing that it’s going to rain. Instead, most of this industry sees a success and then overspends past rationality on their next project expecting that to grow profits by the same amount.