The layoffs at one of your studios most able to ship games is a bonkers, stupid decision; but pivoting Obsidian to making a new Fallout game is a good business decision if you don’t care about what your creatives feel led to create.
The layoffs at one of your studios most able to ship games is a bonkers, stupid decision; but pivoting Obsidian to making a new Fallout game is a good business decision if you don’t care about what your creatives feel led to create.
It’s a damned if you do, damned if you don’t sort of situation.
The games industry has a lot of shitty business practices in general. Job security is almost nonexistent unless you manage to get a key position at a successful studio. Otherwise, you’re more likely to be hired for one project and then let go just before release, so you don’t get to collect the sales bonus. Some contracted employees are even omitted from the credits, so you don’t even get much of a portfolio boost out of it.
Larger companies like Microsoft are shitty in their own ways, but they don’t tend to do the hire-fire cycle of game dev as much as other studios may. So it was seen as stable work for a lot of these studios that were acquired. Especially for the former Activision studios that were falling apart at the seams while being rocked by a sequential train of scandals.
And by all accounts it truly was good times for a lot of developers at Xbox, where they were given resources to develop whatever they wanted with relatively little corporate oversight. But then these teams that were previously given carte blanche on their projects suddenly had the rug pulled out from under them by new management. They suddenly care about results, and that’s apparently now the developers’ fault for just doing what they were told was okay before.