The layoffs at one of your studios most able to ship games is a bonkers, stupid decision; but pivoting Obsidian to making a new Fallout game is a good business decision if you don’t care about what your creatives feel led to create.
The layoffs at one of your studios most able to ship games is a bonkers, stupid decision; but pivoting Obsidian to making a new Fallout game is a good business decision if you don’t care about what your creatives feel led to create.
Honestly I am surprised they didn’t do this years ago. It makes sense to let the studio that made the best Fallout game continue making Fallout games while the other studio works on the long-neglected Elder Scrolls 6. Otherwise we’d just be looking at decade-long droughts between Elder Scrolls and Fallout games at the pace BGS develops.
Especially since Bethesda’s Fallouts suck because of the thing that makes TES great - what they do is power fantasy. That’s great for Nirn, since you almost always turn out to be some sort of demigod anyway. But a post-apocalyptic RPG? You’re meant to be scraping by in dirt. Sure, let the player become a wasteland badass, but not godlike. That sucks.
its the fault of the player becoming godlike. do you remember the first time you played? even at the end game, i was struggling against enemies and banking on my companions to bail me out. but now that i know what to do, and know how to maximize perk selection, gear, and where to loot and sell stuff, no wonder i become godlike