• BaraCoded@literature.cafe
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    4 hours ago

    Nah. Never been interested in the IP, and I’ve come to hate open-world games. They’re always the same sh*t with the same repetitive tasks. How can a game be a game when most of its gameplay is litteraly a list of chores in-between driving sequences longer than a loading screen?

    • ampersandrew@lemmy.world
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      3 hours ago

      Rockstar open worlds are more like chapter selection screens, where you choose between about 3 different action missions at any given time. Familiarity with the open world not only grounds it in a sense of place but also helps with navigation when you’re plotting a getaway. The checklist of chores is more of a Ubisoft thing.