I played Original Sin 2 after BG3, and at first it leaves a huge positive impression, but then more and more problems present themselves as time goes on. The armor systems create stunlocking issues; the XP system encourages genocide; the skill system feels freeing at first but ends up landing on dominant strategies very quickly. It’s still a good game, and they’ve said in an AMA that some of my biggest criticisms won’t be in this new Divinity, but their track record thus far is that their own RPG systems are not as good as 5e.
Divinity might also be closer than you think. If they go early access, which they haven’t committed to, we might be playing it next year.
I played Original Sin 2 after BG3, and at first it leaves a huge positive impression, but then more and more problems present themselves as time goes on. The armor systems create stunlocking issues; the XP system encourages genocide; the skill system feels freeing at first but ends up landing on dominant strategies very quickly. It’s still a good game, and they’ve said in an AMA that some of my biggest criticisms won’t be in this new Divinity, but their track record thus far is that their own RPG systems are not as good as 5e.
Divinity might also be closer than you think. If they go early access, which they haven’t committed to, we might be playing it next year.