It’s kind of bad at that goal. It’s really fiddly and full of friction points. What bonus do you get for 16 strength? Why do they insist on keeping that mapping.
I’ve had to kick people for just refusing the learn what dice to roll after months of sessions.
Further evidence of it not actually being great at casual play.
Which leads me to
5e is a great gateway drug to get people into TTRPGs
Counter argument: it’s actually really bad at that. It’s so specific and idiosyncratic it pushes people away. Uncountable players just bounce off the whole genre because their first impression is fiddly “what does 15 strength mean again?” and “sorry, you can’t fit your cool idea into this class/level system”
Fate Core or Accelerated would be much more in line with how people think about this sort of stuff.
This is true. However,
It’s kind of bad at that goal. It’s really fiddly and full of friction points. What bonus do you get for 16 strength? Why do they insist on keeping that mapping.
Further evidence of it not actually being great at casual play.
Which leads me to
Counter argument: it’s actually really bad at that. It’s so specific and idiosyncratic it pushes people away. Uncountable players just bounce off the whole genre because their first impression is fiddly “what does 15 strength mean again?” and “sorry, you can’t fit your cool idea into this class/level system”
Fate Core or Accelerated would be much more in line with how people think about this sort of stuff.