Epic Games CEO Tim Sweeney recently talked to South Korean outlet Inven Global about how UE6 will indirectly help new multiplayer games attract players.
Lol like thats the only possible axis or lens to view a game through.
Battle Royale shooters got more popular then traditional team deathmatch games for their inherent pacing.
Battle Royale games always involve these dynamic phases where sometimes you’re looting, sometimes you’re exploring, sometimes your battling, sometimes you’re sneaking up on people.
That naturally creates the kind of varied encounters that games like Halo or Cod only got through randomizing game modes, and rather then only having downtime between matches to talk with your friends online, there is natural downtime built into segments of each scenario when you’re exploring and looting.
Lol like thats the only possible axis or lens to view a game through.
Battle Royale shooters got more popular then traditional team deathmatch games for their inherent pacing.
Battle Royale games always involve these dynamic phases where sometimes you’re looting, sometimes you’re exploring, sometimes your battling, sometimes you’re sneaking up on people.
That naturally creates the kind of varied encounters that games like Halo or Cod only got through randomizing game modes, and rather then only having downtime between matches to talk with your friends online, there is natural downtime built into segments of each scenario when you’re exploring and looting.