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  • Lemmayng@lemmy.world
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    6 hours ago

    Early game devs had a very specific target. They couldn’t just send it out the door and let the hardware catch up later.

    Funny how Pokemon “pioneered” compression techniques to fit Kanto and Johto into one game, yet they did the bare minimum with Sword/Shield and Scat/Vomit an entire two decades later, all-while charging over $100 dollars for a full campaign experience.