Modelling clothing onto underlying body geometry is such an enormous pain, I’m not really surprised they take some liberties. Most games don’t do it they just have the clothing be part of the mesh and not have any actual body underneath, even in games with character customisation.
In GTA you can’t take clothing items off, you can swap models but you can’t actually take off clothing. It’s the same reason why characters never get into bed and just lie on top of it, it’s easy not to try and model the cloth dynamics.
This made me think about how you don’t usually see characters handing things to each other in a single, fluid scene; usually doing the hand-off off camera. But the new 007 game does on screen hand offs a lot and you can see the wonkiness of of the fingers and how the thing being passed just teleports from one hand to another as the tbing is pinned from one model to the other. lol
Still pissed clothing in that game shrinks your boobs down to medium if they’re large unless you use mods.
I’m still pissed that they added 3rd person for vehicles, but not for the rest of the game.
Modelling clothing onto underlying body geometry is such an enormous pain, I’m not really surprised they take some liberties. Most games don’t do it they just have the clothing be part of the mesh and not have any actual body underneath, even in games with character customisation.
In GTA you can’t take clothing items off, you can swap models but you can’t actually take off clothing. It’s the same reason why characters never get into bed and just lie on top of it, it’s easy not to try and model the cloth dynamics.
This made me think about how you don’t usually see characters handing things to each other in a single, fluid scene; usually doing the hand-off off camera. But the new 007 game does on screen hand offs a lot and you can see the wonkiness of of the fingers and how the thing being passed just teleports from one hand to another as the tbing is pinned from one model to the other. lol