Thoughts from the 1666: Amsterdam prologue, a new project from Assassin’s Creed’s original director that is strangely redolent of AC’s early days.
Thoughts from the 1666: Amsterdam prologue, a new project from Assassin’s Creed’s original director that is strangely redolent of AC’s early days.
The game is made by the original Assassin’s Creed guy, and the article sets the tone by reminding the reader what the original AC was like—quite a lot different than they are now. I don’t think it’s unnecessary at all.
I remember what AC was like, I played it (and liked it a lot more than what it is now).
I think it’s unnecessary because (a) this game is nothing like AC, at least from the demo we’ve been shown, and (b) just because a guy worked on a game twenty years ago, doesn’t mean that all of his following games will be the same.
“From a former AC dev” is just a marketing pitch; the writer took that and ran with it for a cheap article. “You play as multiple characters in this game. It reminds me of AC”. Like, sure, I can see the similarities in playing a character, following by that character’s ancestors, but that’s where the similarities end with AC, and the article never spells out clearly why this game is what Hexe should be.
I think we just disagree on the premise. Perhaps you’re comparing more gameplay aspects, and I’m reading more into vibes.