Every year I try to get my self excited about watching the gaming summer shows , what use to be E3. This year honestly I just couldn’t. I tried watching a few minutes of both the Sony and Summer Games fest and felt bored. I’m sure a lot of these games these they show will be great. But the way the present most of them honestly doesn’t engage me in the slightest.

Sometimes you get a cinematic trailer that shows no gameplay sometimes (mostimes) you get just gameplay with no context.

I feel like the presentation format doesn’t work for games not anymore anyway. I feel like just setting up a YouTube channel or a playlist with game logos , descriptions and back stories with a small trailer would work so much better.

Unlike E3 this SGF is a Geoff cash grab where most larger companies seldom take part. Outside of new hardware I don’t see the need for this no context trailer barrage.

Maybe I’m just out of touch maybe I’m just insane. Thoughts ?

  • Scrubbles@poptalk.scrubbles.tech
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    4 hours ago

    I just can’t stand marketers, and that’s all these shows are now. I hate the artificial dialogue in the trailers, the fake views of the games, everything is “curated”, and it feels so fake. Then also what’s the point of getting hyped because a heavy double digit percentage will be minimum delayed, or even full-out cancelled (because hype is a metric now). I wait for game dev streams, at least sometimes you’ll get a real dev who isn’t “PR trained” talking about their game, and then you can get a realistic idea of how complete it actually is.

    Satisfactory did it best in my opinion. True early access, they had minimum monthly videos showing the progress, they had a regular EA release cadence every 6 months, they actually engaged on Discord/Reddit/etc (You could literally @ them on the platforms and they’d respond, not just “join our discord” with a bunch of unanswered question with no actual company presence). Then when 1.0 actually released it was (I believe) CoffeeStains biggest and most anticipated release. It felt real, authentic, actual people making a game. Not a marketing team shilling.