They sold 3 million copies, not $3 million…At $70 for the base game, not including collectors edition premiums, that’s north of $200 million in sales revenue.
Uhm, for taxes and all of that, they might need 4 million sold to break even, assuming it did cost a bit more than 200 million.
By the corpo-speech, my guess is that the game cost was closer to 300 million, and that they’d need to sell pretty much 4.5 million to break even.
For investors to be happy, having it been 7 years, 7% annual return on investment (just as the S&P), early investors would expect ~50% ROI. Assuming they had half the cash, and most of the investment going on at the end of development, let’s say 30% ROI is expected on average. That would be closer to 6.5million (at full price).
I am guessing they are hoping for a very long cycle, just like Hitman, and them counting on a second and third game. It will be on sale for sure at some point, so they might need it to be closer to 8-9 million.
Getting half-way there in a couple of weeks is pretty good.
They’ve sold 3 million units and they’re not profitable yet? They’ve made a new hitman map, how has it cost more than $3 million for them to make that
If you think someone can build a game like this for $3 million then you are just delusional
They sold 3 million copies, not $3 million…At $70 for the base game, not including collectors edition premiums, that’s north of $200 million in sales revenue.
Uhm, for taxes and all of that, they might need 4 million sold to break even, assuming it did cost a bit more than 200 million.
By the corpo-speech, my guess is that the game cost was closer to 300 million, and that they’d need to sell pretty much 4.5 million to break even.
For investors to be happy, having it been 7 years, 7% annual return on investment (just as the S&P), early investors would expect ~50% ROI. Assuming they had half the cash, and most of the investment going on at the end of development, let’s say 30% ROI is expected on average. That would be closer to 6.5million (at full price).
I am guessing they are hoping for a very long cycle, just like Hitman, and them counting on a second and third game. It will be on sale for sure at some point, so they might need it to be closer to 8-9 million.
Getting half-way there in a couple of weeks is pretty good.
I did pull these numbers out of my ass tho.
This is what the comment above me said:
See the dollar sign
Indie Devs: Allow us to introduce ourselves
Licensing cost of one of the biggest and most recognizable franchises in the world: allow us to introduce ourselves.
Like the person you responded to said: delusional.
Indie Devs: Allow us to introduce ourselves