In short:

  1. Increased graphical fidelity means that you need more people to create the same scene. By way of a source of his, he gives the example of a scene from Final Fantasy IV and how many people with specialized roles it would take to create the same scene in modern graphics compared to back in the 90s.
  2. Larger team sizes means communication takes longer. For everything. No longer just one studio but multiple studios in multiple locations and time zones working on the same game.
  3. Scopes are bigger. Players are expecting more, whether that’s more hours of content for your dollar or more reflective puddles. May become a vicious cycle as this means you now need to make your game appeal to more groups of people in order to justify your larger costs from this and other areas.
  4. Technical challenges; changing game engines or platforms over time. If you need to upgrade your engine so that it supports outputting to a console that came out while you were developing the current game, it affects more than just the version that ships on that new platform. Or any other way a game might need to upgrade to support some ambitious new thing the game is trying to do.
  5. Covid happened in the not-too-distant past, and everyone had to change how they work on a dime.
  6. Mismanagement, though a bit too umbrella of a term. He feels the number 1 reason is managers deciding every game needs to be a live service, not playing to the developers’ strengths. He also cites shifting timelines by 6 months at a time instead of actually evaluating how much time the game really needs; upper execs not being decisive about a direction for a studio while the studio is strung along for months before minds are changed; short-sighted layoffs between projects breaking up team chemistry; etc.
  • Rai@lemmy.dbzer0.com
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    2 hours ago

    What does 6th and 7th gen mean?

    I want games with 90s to mid 2000s graphics. FMV was the height of graphics hahaha

    • ampersandrew@lemmy.worldOP
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      2 hours ago

      6th gen = Dreamcast, PS2, Gamecube, Xbox

      7th gen = Xbox 360, PS3; optionally Wii, but this is the spot where Nintendo systems sort of stop aligning with other console generations

      • Rai@lemmy.dbzer0.com
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        2 hours ago

        Thank you! Xbox and PS3 games hold up, sometimes… sometimes not, for me. Most GC/DC/PS2 games hold up great for me. Most stuff before that looks excellent still (sometimes requiring a CRT.)

        • ampersandrew@lemmy.worldOP
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          2 hours ago

          Yeah, any earlier than that and I’m hunting down scanline filters for RetroArch to dial in the look. Having a proper CRT and old consoles is too much for me, but CRT scanlines very much affect the look of those old games.