I played Lawbreakers back then, and it was neither too much like Overwatch nor representative of the arena shooters that came before it; there wasn’t a plethora of characters to choose from like the former, and there wasn’t an even playing field with power weapons to fight for control over like the latter. The thing that baffled me about the game was its objectives design. There’s a capture the flag mode where the flag is a battery, but due to the way you have to charge it first, it renders the entire match pointless except for where the battery is when it reaches 100% charge. There’s a point capture/domination game mode where the capture points stop and start for minutes at a time, and I don’t understand the point of that either.
I played Lawbreakers back then, and it was neither too much like Overwatch nor representative of the arena shooters that came before it; there wasn’t a plethora of characters to choose from like the former, and there wasn’t an even playing field with power weapons to fight for control over like the latter. The thing that baffled me about the game was its objectives design. There’s a capture the flag mode where the flag is a battery, but due to the way you have to charge it first, it renders the entire match pointless except for where the battery is when it reaches 100% charge. There’s a point capture/domination game mode where the capture points stop and start for minutes at a time, and I don’t understand the point of that either.
Sounds like you’re part of the “most people” to which the question is referring
Of course, but I only added my two cents as to it having nothing to do with wanting the game to fail or not getting its chance.