I suppose the issue tends to be the feeling of too many options, especially for those with minimal creativity and lack drive to build something that isn’t materially useful, and that’s fine honestly.
It’s easy to get bored to, hence the meme of the “2 week minecraft phase”, since you can “lock in” and create the most intriguing builds you’ve conceived of, but then after that 2 weeks is up, you feel burnt out and play something else.
There’s also how you can achieve so much in a world, but get bored not because of burnout but because you’ve done all you wanted to that was achievable. For example, I have a snowy-slopes only world that I completed 3 bases, connected them via ice boat highway, and I have 4th base with the exterior almost finished, but I got bored since I couldn’t figure out what I wanted for the interior, but I might find something that drives me back again, which I hope.
It’s an amazing game, it’s just that the flaws in it aren’t its own, it’s the limits of people inherently.
I suppose the issue tends to be the feeling of too many options, especially for those with minimal creativity and lack drive to build something that isn’t materially useful, and that’s fine honestly.
It’s easy to get bored to, hence the meme of the “2 week minecraft phase”, since you can “lock in” and create the most intriguing builds you’ve conceived of, but then after that 2 weeks is up, you feel burnt out and play something else.
There’s also how you can achieve so much in a world, but get bored not because of burnout but because you’ve done all you wanted to that was achievable. For example, I have a snowy-slopes only world that I completed 3 bases, connected them via ice boat highway, and I have 4th base with the exterior almost finished, but I got bored since I couldn’t figure out what I wanted for the interior, but I might find something that drives me back again, which I hope.
It’s an amazing game, it’s just that the flaws in it aren’t its own, it’s the limits of people inherently.