Progression and tech trees are my favorite parts of rpg games. Good incremental games distill that part to a fine, highly concentrated progression liquor. I also prefer that they conclude in under a few hours. Fuck the endless ones.
Progression and tech trees are my favorite parts of rpg games.
Oh I like those very much too. They serve as a reward for playing the core game and unlock further choices and complexity so your skills and particular playstyle can expand.
Good incremental games distill that part to a fine, highly concentrated progression liquor.
Uh, no I would argue that they boil away everything interesting – narrative, gameplay, choices, skill, problem solving – and what’s left is naught but the kind of task 1960’s neuroscientists would set for rats with electrodes implanted in their crania. How is that appealing whatsoever?
Progression and tech trees are my favorite parts of rpg games. Good incremental games distill that part to a fine, highly concentrated progression liquor. I also prefer that they conclude in under a few hours. Fuck the endless ones.
Oh I like those very much too. They serve as a reward for playing the core game and unlock further choices and complexity so your skills and particular playstyle can expand.
Uh, no I would argue that they boil away everything interesting – narrative, gameplay, choices, skill, problem solving – and what’s left is naught but the kind of task 1960’s neuroscientists would set for rats with electrodes implanted in their crania. How is that appealing whatsoever?