• Mr_Wobble@thelemmy.club
    link
    fedilink
    English
    arrow-up
    9
    ·
    8 hours ago

    Progression and tech trees are my favorite parts of rpg games. Good incremental games distill that part to a fine, highly concentrated progression liquor. I also prefer that they conclude in under a few hours. Fuck the endless ones.

    • Deconceptualist@leminal.space
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 hours ago

      Progression and tech trees are my favorite parts of rpg games.

      Oh I like those very much too. They serve as a reward for playing the core game and unlock further choices and complexity so your skills and particular playstyle can expand.

      Good incremental games distill that part to a fine, highly concentrated progression liquor.

      Uh, no I would argue that they boil away everything interesting – narrative, gameplay, choices, skill, problem solving – and what’s left is naught but the kind of task 1960’s neuroscientists would set for rats with electrodes implanted in their crania. How is that appealing whatsoever?